I only just got on the TANE train, after 5 years away...
The layout I'm most keen on fiddling with in TANE is my US layout, which I was experimenting with automated drivers, like a large model railway.
I managed to have multiple trains running and even doing complex shunting moves in yards involving other trains. This is what I love Trainz for, I had my time using a 'train sim' but as I drive for real now i've been drawn back to the layout and automation side of being a Rail enthusiast.
I believe interlocking towers/signal boxes are now a thing, will they help in this? On my current layout I have extensive use of the old 'path rule' which really does work well, but doesn't like it if you have a human driver (maybe this is something that can be changed now?)
I use rules like the old schedule rule to create chunks of orders which can be combined to make long operations... in modules if you like. Like 'Coal train leaving West to X location' 'X Location to yard' or 'X location to North bound route' (you see what I mean?
Does this still work in TANE or is there a new improved way of doing this?
I also use a command which i've forgotten the name of, where a driver will say his jobs complete and another driver is waiting for 'X driver completed' which meant you could have a train waiting for another train to arrive, where it would then shunt the other trains consist around. Much more robust than triggers as any train would activate a trigger and not just the one you intended.
Are there any routes/layouts that utilise TANE's new features that I could have a gander at?
I spent months upon months fiddling and testing this intricate session so I do hope a lot of it 'just' works in TANE but looking for heads up on problems I may encounter, or improvements to be taken advantage of.
Cheers guys
The layout I'm most keen on fiddling with in TANE is my US layout, which I was experimenting with automated drivers, like a large model railway.
I managed to have multiple trains running and even doing complex shunting moves in yards involving other trains. This is what I love Trainz for, I had my time using a 'train sim' but as I drive for real now i've been drawn back to the layout and automation side of being a Rail enthusiast.
I believe interlocking towers/signal boxes are now a thing, will they help in this? On my current layout I have extensive use of the old 'path rule' which really does work well, but doesn't like it if you have a human driver (maybe this is something that can be changed now?)
I use rules like the old schedule rule to create chunks of orders which can be combined to make long operations... in modules if you like. Like 'Coal train leaving West to X location' 'X Location to yard' or 'X location to North bound route' (you see what I mean?
Does this still work in TANE or is there a new improved way of doing this?
I also use a command which i've forgotten the name of, where a driver will say his jobs complete and another driver is waiting for 'X driver completed' which meant you could have a train waiting for another train to arrive, where it would then shunt the other trains consist around. Much more robust than triggers as any train would activate a trigger and not just the one you intended.
Are there any routes/layouts that utilise TANE's new features that I could have a gander at?
I spent months upon months fiddling and testing this intricate session so I do hope a lot of it 'just' works in TANE but looking for heads up on problems I may encounter, or improvements to be taken advantage of.
Cheers guys