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It took me a while to figure out what the problem *might* have been. Some would say what good luck - users have been complaining for years about not being able to get water that flows down a slope![]()
Sadly, I did this by complete accident. And my first idea for a fix yielded no fruit which was to see if there was a surfer on the DLS. :hehe:
I did manage to get it fixed (lots of back and forth playing with a wave) but how I did it originally is beyond me.
I would prefer to use “add water” when making rivers etc., but as they usually lose / gain altitude over their course, they either disappear or form lakes; I therefore am driven towards spline features which are limited to colour and texture as created.
Do I draw from this thread that it is possible to adjust the level of “water?” If so, I would be very pleased to understand how to do it.
Best wishes
Ian
Sadly, I did this by complete accident. And my first idea for a fix yielded no fruit which was to see if there was a surfer on the DLS. :hehe:
I did manage to get it fixed (lots of back and forth playing with a wave) but how I did it originally is beyond me.
Sadly, I did this by complete accident. And my first idea for a fix yielded no fruit which was to see if there was a surfer on the DLS. :hehe:
I did manage to get it fixed (lots of back and forth playing with a wave) but how I did it originally is beyond me.
So if two water rectangles touch corners at a grid point is there any way the two rectangles can be at different heights, or will they always grab each other to form one surface?
I think somewhere I got a mesh of a pug and putting it on a surfboard would not be that difficult I guess
Thanks, I’ll try the adjustment when I next have a need. It seems, though, that yo still must go in steps, and not have a seamless flow. Maybe that is a wish to far?
Best wishes
Ian
Yes this occurs in T:ANE as well. It's an absolute pain in the backside to get to work as intended in either version.