I hope somebody can help. Having (or so I believe) at last mastered the basics of creating and texturing a simple scenery object in gMax, I cannot persuade CMP to commit it so I can use it on my route. I have tried many times and always finish with the same error. "Could not load file ferryslip.tga".
As far as I can tell, I have followed all the guidelines and driven myself nearly crazy studying umpteen tutorials.
The file is 8-bit RGB, 256 x 256 pixels, at 72 pixels per inch. It was created in PaintShop Pro X and saved as a Targa (.tga) file.
Any help would be greatly appreciated.
Peter
As far as I can tell, I have followed all the guidelines and driven myself nearly crazy studying umpteen tutorials.
The file is 8-bit RGB, 256 x 256 pixels, at 72 pixels per inch. It was created in PaintShop Pro X and saved as a Targa (.tga) file.
Any help would be greatly appreciated.
Peter