Were older versions of Trainz better than the modern versions?

AV3

Active member
So this is a question I've been wanting to ask for a while now.

To the Vetarans of legacy versions of Trainz that are still with us. Would you feel that your experience with versions such as Ultimate Trainz Collection, Trainz Railroad Simulator 2004 and 2006, (Just to name a few) was better than your experience with more modern versions of the game such as Trainz A New Era, Trainz Railroad Simulator 2019 & 2022?
 
But NOT the three hour database rebuilds that could not be stopped, the times I started that version wanting to spend a few hours editing only to have to wait around until all my spare time had gone were countless. !
I do remember it was always more busy.
 
Humans tend to look back through rose coloured glasses. "Things were better/easier/simplier back then" is a common claim but we often overlook the problems and limitations that came with the better/easier/simplier.

Whenever a new version of Trainz was released and installed I would almost immediately delete the previous version and I have never looked back through those rose glasses.
 
I ran TS2009 which I loved at first sight and then TS12 after that for ages before shifting over TS2019 and then later stepping back to TANE when I got fed up with TS2019. I didn't have any real problems with the database rebuilds in TS12 as I was running Trainz on a monster of an HP dual processor Xeon computer that sorted out database rebuilds pretty quickly. Overall I found TS12 to be good and it just did what it said on the tin. I was regularly running several trains at a time on AI over a fairly large Uk layout and once I learned how to tame the AI and get it to do what I wanted things could run for hours without any glitches.
TS2019 though (as it was known back then) just about got binned in the first ten minutes of me buying it and trying it out for the first time. The awful blazing harsh Australian desert environmental lighting was a nightmare and continued to be so for far too long. Cutting back the blue channel and painting the sun charcoal mostly worked and things were more or less Ok after that and the early version of TS2019 could be made to run well. Or at least things were good until N3V started messing around with bright ideas that weren't that added unnecessary complication and creating patches and 'updates' that broke more than they fixed. I run TRS19 now, but only because it will never never never receive any 'updates' ever again and it's finally reasonably stable. Don't get me started on TRS22... 😬
 
I want to say the older versions (from my experience) from Trainz v1 to TS2010. TRS2006 was my favourite version of Trainz and it was stable until I installed DLS content which then caused the game to lag terrible (probably had something to do with Windows 7 as it didn't do that on Windows Vista).

TS12 was pushed to the limits that it couldn't handle which resulted in the poor performance and its updates didn't help any but IMO made it worse that I downgraded back to my default installed version from the disc.

TANE was interesting to say the least. TANE SP1 HF4 made it stable but SP2 and its HF broke things. SP3 made things back stable again. SP4 I didn't use much as by that time I upgraded everything to TRS19.

With the update experiences with TANE and TRS19, I've now do a control update as I'm not after the fancy features that each update might bring but stability (only for content development builds). I was on TRS22 SP1 for a year or two before SP5 came out which introduced new stricter script checking which caused content to not have script errors to have script errors so I updated from SP1 to SP5. Everything still seems to be stable as I haven't had any issues with it.
SP6 and its HF I'm not updating to as there is no reason. Only my testing testing builds are updated to the latest to verify that everything works.

I will say, with the Auran JET versions of Trainz, they where stable for majority of the times but since TANE it seems its a hit or miss with updates :/

cheers
 
I definitely prefer the modern TRS22 version, with far better graphics and less database rebuilds, also a lot better performance. Content Manager Plus was clunky to use compared to the current one and having the Content Store on the launcher is a far more convenient way to download DLC.
I ran T:ANE last week and was shocked at how flat the graphics were compared to TRS22. We've come a long way since TRS2006 - my first version.
 
I was first introduced to Trainz in 2007 when I received a copy of TRS2006. I wouldn't say the older versions were better; the newer versions are much more stable, make use of newer technology (64 bit for example with TANE), have far better graphics and generally, I find, better in every aspect. Sure, old versions always have nostalgia but I'd never install TRS2006 again as it would fall far short of the modern versions. I suppose asking whether something is 'better' depends on what aspect you are thinking of when you ask the question.

Remember too that different user's experiences will vary on their hardware/software etc. My hardware setup won't be the same as everyone else's so what may not be a problem for me may be a problem for someone else. Not a fault of the software but some may not see it that way and therefore rank older versions as 'better'.

Cheers,

PLP
 
I first encountered Trainz through the 2006 version, and spent a couple of years learning everything about it, until I finally got the 2009 version and was able to play (and fight with it)... then TS12 arrived and everything was wonderful.
When TANE was announced as new and different, we rushed towards it ... ... Although I'm on TS22, I do almost everything with TS19, undoubtedly my favorite today. And here I'll stay, most likely ...
Generally speaking, I think Trainz has evolved just like us ... some improvements and some setbacks, but we're still here ;).
 
While we all look back with rosy glasses, I can say once we start remembering what the programs were like to operate, our glasses become very scratched and cloudy. Not one version of Trainz ever ran 100% well. There was always some annoyance to bugger up the installation in one way or another. To make matters worse, some of these same bugaboos are still there. We still have the same AI driving issues, glitches, and things that the developers seem to ignore when a new shiny version or update comes out. They act as though the wires burning in the wiring closet are of no concern while they put in a brand-new lighting system.

I started with TRS2004 SP1 in December 2003. I was excited and it worked more or less out of the box on my potato of a PC most of the time. TRS2004 also crashed and crashed a lot due to faulty assets and lack of error checking in addition to program bugs.

Driving a route and then receiving a blue screen or an "error occurred" message was disheartening to say the least. This was worse when editing a route and having it CTD before the save. Oh wait, saving was hit or miss. Clicking on Save meant there was an error message and a CTD, therefore we had to use Save As to save any work. This worked most of the time. Exiting was fun too. There was usually a GPF error and sometimes a blue screen.

TRS2006 was fun. Prior to SP1, it was extremely unstable to a point where just looking at it the wrong way would cause it to crash. Installing SP1 meant installing everything from scratch because if your ran TRS2006 prior to SP1 being installed, that would corrupt the program completely. The added error checking threw a lot of people into a tizzy but that did get us started toward fewer crashes and into the direction where content is today.

TS2009 was an awesome upgrade. To this day, this was one of my favorites because it still handled all the old stuff fine, had the upgrades for engine scripts, and had better graphics. There were some odd bugs but nothing as bad as those in TRS2004 or TRS2006.

TS2010 was another good version. They introduced Speed Trees and a compatibility layer to allow older billboard trees to load up and not look like invisible ghosts. The performance was pretty good, but there were some really weird bugs.

Splines in space! After placing a mo-crossing asset or fixed-track assets such as an interactive industry and connecting tracks, everything was fine until the route was reopened the next day. The splines would fly out of these objects an go off into the sky in large arcs to connect to objects placed elsewhere on a route. I became pretty adept at disconnecting and reconnecting track until the SPs came out to fix it.

The other nifty bug was all the track objects would fly down the tracks to another spline point located somewhere down the line when another spline point was inserted. After inserting a switch or a spline point, we had to look for all the speed limits, whistle posts, bridge abutments and signals, delete them and place them back where they should be. One day, I found about 20 speed limit signs stacked against a bridge along with 15 signals and bridge abutments that didn't belong to that bridge.

Once these bugs were fixed, TS2010 proved to be a good workhorse and then TS12 arrived.

Initially, TS12 was quite nice and offered some nice improvements. The weird things in TS2010 were gone and the program was stable. I can't say anything bad about the original release other than I had to repair a bunch-o-content again after doing this multiple times from TS2009 and TS2010 after each update.

Then they updated to SP1 to lockdown DLC and to add in TADDaemon content validation off of the DLS server and some graphics improvements. The Jet Engine by this point was old and what N3V was attempting with it was like trying to update and add modern electronics and features to a '66 Dodge Dart. These modern features, such as load behind the camera, etc., caused TS12 to become a slow clumsy program. Add to that the hours of asset validating by TADDaemon, and many users were ready to walk. It took four hotfixes to bring TS12 to where it ended and even still the system hog of a validation made the program a horror show. Yet, when the program worked, it worked well and routes loaded up and ran for many hours.

T:ANE was the new kid on the block with all kinds of new features. Many of these features are finally appearing 14 years later, but they were excitedly demo'd and shown around to entice us. The initial release came out way too soon in a rush probably to meet a contractual agreement with their publisher. Sadly, this put T:ANE into the same bad light as Colossal Order's City Skylines 2 with the crashes, bugs, and unfinished features. It took five service packs before T:ANE became useful and even still it's not quite there. By the time SP5 came out, I had moved on to TS19.

The initial release TS19 was nice. The lighting is awful but with a bit of fiddling it was doable and routes ran quite well including old ones. Then N3V started adding "features" which mucked up that one too. Sometimes, leaving something alone is a good thing.

Like TRS19, TRS22's initial release was a good one. They had fixed the bugs in TRS19 and again, things should've been left alone. The "improvements" in TRS22, TRS22PE, and Plus, have taken a good product and brought it down to a frustrating mess. There are constant problems for everyone, unexpected crashes and unexplainable issues. N3V spends more time now adding in features instead of repairing the problems that plague the product. This makes me wonder where we will stand when the new TRS2026 comes out sometime in the future.

Well, that's my take and experience with Trainz products. Would I go back to the early days? Probably not. I have older versions installed including TS2009. I've used this to convert routes to bring them into TRS-Plus and for testing purposes. While I use them, I have a bit of nostalgia as I think about the time when I first installed the programs. They're fun to use at first before the glaring bugs show their heads again.
 
Whenever a new version of Trainz was released and installed I would almost immediately delete the previous version and I have never looked back through those rose glasses.
I've NEVER done that . I wait, I've seen far too many people stuff up entire networks by upgrading on first release, no one able to print becuase the drivers werent updated. no the sem with a single game, but there usually massive issues with new releases on particular routes. I wait until the worst bugs are sorted and I've always got the old versions installed, I think I've still got 2010 on one computer, although from memory I think it freezes on startup . I am still using sp5 2019 and I havent updated to the latest version of 2022pe either.
 
I've seen far too many people stuff up entire networks by upgrading on first release,
I have never experienced that. The closest was the initial release of TANE which was full of bugs. But I have never seen the issues that some have complained about in TRS19, Trainz Plus and TRS22.
 
No, and I also have no fond memories for Windows Vista either. I am not a masochist... 😜
Everything before TRS19 had alot of built-in clunky-ness, and major pain-in-the-ass BS like TS12's database rebuilding.


TRS19 for me, is near the best. TRS22 maybe, someday, but I doubt it, at this point.
 
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