Today I've had to delete and remake one board right in the middle of a route due to such bad lagging when I tried to manipulate terrain. It was so bad that I could hardly move the cursor, eventually I deleted all objects and textures and went back to the bare grid - it STILL would not allow me to move around smoothly, a few feet away from the board , no issues.
When I deleted the board itself and inserted another , its back to normal. its version sp5 PE and its been bad enough to make me want to spit the dummy ! Its days like this that make me want to take up underwater knitting ... and I cant swim ! But anything is preferable to this sort of infuriating problem.
The only thing I could see that was different to normal was a faint duplicate offset grid pattern under the larger one, which came and went as I ran the paint brush with grid pattern over the terrain . That might be related to the use of both normal and PBR textures ? I've not been using pbrs further away from the track to save memory, given the route is stressing out my 12bgb 4070 card.
When I deleted the board itself and inserted another , its back to normal. its version sp5 PE and its been bad enough to make me want to spit the dummy ! Its days like this that make me want to take up underwater knitting ... and I cant swim ! But anything is preferable to this sort of infuriating problem.
The only thing I could see that was different to normal was a faint duplicate offset grid pattern under the larger one, which came and went as I ran the paint brush with grid pattern over the terrain . That might be related to the use of both normal and PBR textures ? I've not been using pbrs further away from the track to save memory, given the route is stressing out my 12bgb 4070 card.