Hello to all;
A short lesson, here:
A view-aligned object is a single panel that always aligns itself with the camera viewing axis--you are the camera. The advantage of this is that one can create highly detailed things--such as trees--and use only two polygons, (triangles).
There are two major disadvantages to this method;
1) The object never changes shape.
2) If one leaves the ideal viewing angle, then the nature of the objects becomes obvious--a flat panel standing up on your route.
If you are in the cab of a locomotive, speeding by the flat tree, do you care that it is a flat tree?
The crossed panel method gives you the 3-D effect but you can see the crossed panels, though you do have a shape of sorts when viewing the object from a high angle.
So, which is better?
It sounds to me like Trainz doesn't implement view-aligned method of making trees in any of the versions.
So, there it is . . .
Adios, Amigos
srude
:wave:
A short lesson, here:
A view-aligned object is a single panel that always aligns itself with the camera viewing axis--you are the camera. The advantage of this is that one can create highly detailed things--such as trees--and use only two polygons, (triangles).
There are two major disadvantages to this method;
1) The object never changes shape.
2) If one leaves the ideal viewing angle, then the nature of the objects becomes obvious--a flat panel standing up on your route.
If you are in the cab of a locomotive, speeding by the flat tree, do you care that it is a flat tree?
The crossed panel method gives you the 3-D effect but you can see the crossed panels, though you do have a shape of sorts when viewing the object from a high angle.
So, which is better?
It sounds to me like Trainz doesn't implement view-aligned method of making trees in any of the versions.
So, there it is . . .
Adios, Amigos
srude
:wave: