uslw csx gp40's

lsstaten

Member
wondering has anybody got these to work in TS12. im getting these errors

Warning: This asset uses an obsolete trainz-build number. Trainz-build numbers below 2.7 are no longer supported.
Error: Texture 'mesh_body/digit_3a.texture' is missing or could not be loaded for mesh 'mesh_body\body.im'.
Error: Texture 'mesh_body/digit_4a.texture' is missing or could not be loaded for mesh 'mesh_body\body.im'.
Error: Texture 'mesh_body/digit_5a.texture' is missing or could not be loaded for mesh 'mesh_body\body.im'.
Error: Texture 'mesh_body/digit_6a.texture' is missing or could not be loaded for mesh 'mesh_body\body.im'.
Warning: This asset requires a shadow mesh, but the mesh table does not contain one.
 
What kuid's?
I am working on some using PEV's tools.
Most of them are re-skins of sporbust originals, re-done by nikos1.
I have some shells repaired, and missing dependencies exchanged for suitable replacements. Shadows I have made, again with PEV's tools.
I have replaced the missing/defective digit files with those fom other assets.
I think now I have to re-work the config file to get everything into the appropriate order and format.
I have about a dozen CSX locos I would like to get working in TS12...so I shall keep trying.
It would be nice if someone who has succeeded would post up a copy of a working config file.
Regards:
JohnMac
 
...endless trauma...

:cool: I have placed the alleged "missing" files, included a $screenshot$ thumbnail, run the mesh repeatedly through PM2IM, updated through CCP(don't do that with arn_locos or fx_locos), etc.

Then CM refused to commit the asset due to "This asset contains the wrong kuid number."

They need a more serious overhaul than anyone but the original mesh creator can do.

Switch to Jointed Rail, RRMods, etc.
 
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