USA Pics

Wheres that from Andy? Looks great. are they the FMA grasses in the foreground? Do they work ok in 12?

One from the Pittsburgh line


And two from my module :)



 
Dermy...I wondered why were you posting a 'in real life' pic of that gas station, then realized it was a model! Excellent.

A bunch of you guys are really talented. Great pics.
 
Engine heading back to the shop for the next day of work
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Dermy...I wondered why were you posting a 'in real life' pic of that gas station, then realized it was a model!

Actually it's both :)

Real-world photo by me, model by Deane (Dinorius_Redundicus) for which my thanks. What that guy can do with a couple of photos is awesome! It will be on the DLS 'soon' - it's been stuck in processing for a couple of days...

Andy ;)
 
Actually it's both :)

Real-world photo by me, model by Deane (Dinorius_Redundicus) for which my thanks. What that guy can do with a couple of photos is awesome! It will be on the DLS 'soon' - it's been stuck in processing for a couple of days...

Andy ;)

Sort of off topic, are you still working on Clovis 3?
 
OT

Sort of off topic, are you still working on Clovis 3?

Dunno. Not a very good answer, but there ya go. Issue is - once again - speedtrees. I have a big chunk of C3 done, but there are very few - if any - 3D shrubs/bushes/trees that truly suit the desert theme. As it stands it's too green. I like it, but it ain't desert. Clovis is truly my favourite route and I would love to get it into 10/12 with Justin's new signals and be able to run something like the original 'Belen Dispatcher' session over the whole route. Problem is that I work on it a few days, then get frustrated with the 'green' look.

Most likely next project is either more EK back in 10 Comp Mode with billboard trees, or a project I have had in mind for a while which is a large switching route, sort of a totally proto McCall yard theme with unit coal and grain trains and lots of switching - everything but IM. That one will be TS10 Native and in all honesty is the most likely choice...

Andy ;)
 
Wanted to go and shoot some CNW power today...But when I got there...These things kept me out :n:


But do you think that stopped me??? Oh no...I ran down the tracks quick to shoot a quick pic


Went to the other side of the tracks and boy these tracks are in pretty bad shape
 
Nice screens everyone. I guess I'll have to start posting some myself.

H222 (Jamie) - would you be so kind and tell me what track your using in your post. Thanks. That would be #13058
 
Wanted to go and shoot some CNW power today...But when I got there...These things kept me out :n:


But do you think that stopped me??? Oh no...I ran down the tracks quick to shoot a quick pic


Went to the other side of the tracks and boy these tracks are in pretty bad shape


Anybody notice the bent power lines:hehe: looks like that company put up the sigh keep those crazy teenagers away.
 
Dunno. Not a very good answer, but there ya go. Issue is - once again - speedtrees. I have a big chunk of C3 done, but there are very few - if any - 3D shrubs/bushes/trees that truly suit the desert theme. As it stands it's too green. I like it, but it ain't desert. Clovis is truly my favourite route and I would love to get it into 10/12 with Justin's new signals and be able to run something like the original 'Belen Dispatcher' session over the whole route. Problem is that I work on it a few days, then get frustrated with the 'green' look.

Most likely next project is either more EK back in 10 Comp Mode with billboard trees, or a project I have had in mind for a while which is a large switching route, sort of a totally proto McCall yard theme with unit coal and grain trains and lots of switching - everything but IM. That one will be TS10 Native and in all honesty is the most likely choice...

Andy ;)

Did you put your 'Paducah & Louisville' route on the back burner or cancel it, the few screen shots I saw looked like it could be another master piece like EK3 is.
 
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