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Xawery,

Very nice screenshot. Very nice. Looks like California's Central Valley. Is that it, or is it ficticious? Either way, looks real.

Bernie
 
Xawery,

Very nice screenshot. Very nice. Looks like California's Central Valley. Is that it, or is it ficticious? Either way, looks real.

Bernie

I'll second that!

Xawery the reality and atmosphere you have created in your last two shots with a mere handful of assets in both shots is absolutely outstanding route building. Almost anybody can create a good scene if they just keep throwing stuff at it - to create a great scene with that amount of restraint is quite simply brilliant!

Andy :)
 
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I'll second that!

Xawery the reality and atmosphere you have created in your last two shots with a mere handful of assets in both shots is absolutely outstanding route building. Almost anybody can create a good scene if they just keep throwing stuff at it - to create a great scene with that amount of restraint is quite simply brilliant!

Andy :)
I love the >20 different type of asset scenes, I'm pretty good with some stuff but not getting the scenes to look right in a route :/ maybe I'll post some of mine sooner or later
 
@bl4882
I would describe it as a freelanced route inspired by various SP and ATSF brachlines in the Central Valley area. I've just started this project and there is much work to do before i will be able to show more screens.

@Dermmy
My intention from the very beginning was to capture the feel of the prototype using minimal set of assets. I always analyze various aspects of the area that i'm going to recreate to find those that are crucial to the final effect. I usually build my routes for switching operations so i want to have scenery that looks convincing and performs smoothly at the same time.
 
@bl4882
I would describe it as a freelanced route inspired by various SP and ATSF brachlines in the Central Valley area. I've just started this project and there is much work to do before i will be able to show more screens.

@Dermmy
My intention from the very beginning was to capture the feel of the prototype using minimal set of assets. I always analyze various aspects of the area that i'm going to recreate to find those that are crucial to the final effect. I usually build my routes for switching operations so i want to have scenery that looks convincing and performs smoothly at the same time.


Please let us know when you're done, I'd love to use many of the techniques you've used there in my own routes based on the area.

Jamie
 
Same here.
I am creating (still) WP / SP from Stockton to Milpitas circa 1962 during the dry / golden time of the year and I suspect I could learn a thing or two from your technique.
 
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