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The boxes you're referring to are UTM tiles; I find them cumbersome and do not use them in my routes. If you do not select the UTM tiles as part of your export, there is an option to use the geo-referenced raster map as a ground-texture overlay. This is what I normally do for my routes--so a ground texture of an entire large area (let's say the NEC for example) is entirely plausible in TransDEM and can be exported into Trainz if done carefully and correctly.
-A :wave:
Ah I see! I started out with transDEM back in 04 and if I recall, exporting textures onto the map directly looked horrible (with my mediocre video card of course). Thanks for clearing that up and for reminding me of that option. ^^
Great shots Flusi!
will we see that alligator nose in near future as a release?
let me guess bdaneals rio grande car?Really enjoying the new boxcars just picked up off the interchange :Y:
-D.C.
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@Flusi: How how HOW are you able to create such beautiful looking double-slips? Those have been the bane of my existence as a route builder/content developer ever since I began. I've read countless tutorials and my issue isn't so much making them (not that hard), but making them look flawless like yours!
-A :wave:
Even with the current TransDEM, the ground textures aren't much better, not to knock the awesomeness of the program. If I recall it has to do with the pixels and satellite imagery and TransDEM only being to handle a certain amount before being inundated with too much data to render. I'm usually on a +15 zoom (I used to use 17 but it made the map tiles much smaller in area), and in surveyor, if you zoom out enough, you're still getting a "clear" picture. It's still a little fuzzy, but a hell of a lot better than zooming all the way in. I don't like using the UTM tiles also because when I'm rotating other map objects, 99% of the time it'll select the UTM tiles underneath the baseboard, and then my entire map is discombobulated and out of whack. I recommend UTMs only for areas where you need lots of detail and don't like alt + tab-ing between full-screen surveyor mode and Google Earth.
-A :wave: