Road stuff
Hallo,
here some screens about my „Seasonal Trucks for my seasonal Routes“ project.
Just because there are no seasonal trucks and trailers available jet, I decided to create some.
Well I guess there is no other choice if I want to reach full seasonal support at my routes
The screens indicates the first beta-result of a 50’s Kenworth Truck pulling a 50’s Fruehauf Trailer.
A scene which could probably often be seen in the USA.
The truck still needs attention as I need to introduce LOD into the asset because it eventually reached up over 3000 polygons while the textures size could be kept to 1024x1024.
Also the wheels still needs normal maps on it. It looks a bit "flat" now.
After that I will work out several different truck versions wearing different colors – I choses grey just for the creation steps.
The trailer wears a 512x512 texture and is close to its final version. I will create different color versions form that trailer too – here you can see the stainless steel version.
Eventually we will have both truck and trailer as scenery assets and as drivable road assets for those who wants to operate trucks – perhaps as “AI-Trucks” to create some automated action beside the tracks.
My focus will be to create logging trucks and trailers for the seasonal update of my Milwaukee Road Avery-Drexel Route I am working on.
But I could not hold me back to create a semi truck and such a trailer as well
Your’s TUME
Hallo,
here some screens about my „Seasonal Trucks for my seasonal Routes“ project.
Just because there are no seasonal trucks and trailers available jet, I decided to create some.
Well I guess there is no other choice if I want to reach full seasonal support at my routes
The screens indicates the first beta-result of a 50’s Kenworth Truck pulling a 50’s Fruehauf Trailer.
A scene which could probably often be seen in the USA.
The truck still needs attention as I need to introduce LOD into the asset because it eventually reached up over 3000 polygons while the textures size could be kept to 1024x1024.
Also the wheels still needs normal maps on it. It looks a bit "flat" now.
After that I will work out several different truck versions wearing different colors – I choses grey just for the creation steps.
The trailer wears a 512x512 texture and is close to its final version. I will create different color versions form that trailer too – here you can see the stainless steel version.
Eventually we will have both truck and trailer as scenery assets and as drivable road assets for those who wants to operate trucks – perhaps as “AI-Trucks” to create some automated action beside the tracks.
My focus will be to create logging trucks and trailers for the seasonal update of my Milwaukee Road Avery-Drexel Route I am working on.
But I could not hold me back to create a semi truck and such a trailer as well




Your’s TUME