USA Pics

An eastbound freight crosses Kelly-Creek-Trestle.
The screens have been taken at my Milwaukee Road Avery-Drexel route which I have right now under redesign.

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Your's TUME
 
Awesome job with the blowing snow effect. Agreed, it'd be great if it was in game. (Might be something that can be accomplished with a script to determine "above the snow line" and "time of year" to use a smoke effect? Scripts aren't my thing.)
 
Awesome job with the blowing snow effect. Agreed, it'd be great if it was in game. (Might be something that can be accomplished with a script to determine "above the snow line" and "time of year" to use a smoke effect? Scripts aren't my thing.)


Yes - I agree, it looks great!!
The effect should be depend on "snowline" only. An additional time of year dependency should not be used. This is because if its winter time - it does not necessarily snow!! But the effect needs to be depend on snowline and trainspeed as we don't need the effect if the train goes slow.
Unfortunately I am not familiar with such complicated scrips as well.

@ deadpoolmx55:
I guess the diesel loco is already seasonal right?? But how about the bogeys?? Does the loco also use seasonal bogeys??
It would be interesting to know - Thanks :-)

Your's TUME
 
@ deadpoolmx55:
I guess the diesel loco is already seasonal right?? But how about the bogeys?? Does the loco also use seasonal bogeys??
It would be interesting to know - Thanks :-)
nope all photoshopped on all the snow on the loco and the blown snow
thanks
 
Yes - I agree, it looks great!!
The effect should be depend on "snowline" only. An additional time of year dependency should not be used. This is because if its winter time - it does not necessarily snow!! But the effect needs to be depend on snowline and trainspeed as we don't need the effect if the train goes slow.
Unfortunately I am not familiar with such complicated scrips as well.

@ deadpoolmx55:
I guess the diesel loco is already seasonal right?? But how about the bogeys?? Does the loco also use seasonal bogeys??
It would be interesting to know - Thanks :-)

Your's TUME

Unfortunately it's much more complex to do it properly.
There may be snow thrown by the plow, but on the other hand there is drifting snow caused by slipstream. The former is dependant on how the tracks have been cleared (e.g. the main track would probably generate less snow to be plowed away than a siding)... you would need a system of triggers to tell the script how much snow there is on the tracks. The latter could be dependant on the "snowline", as it has to do with the amount of snow lying alongside the track, but for that one you would have to fit not only the locomotive but every piece of rolling stock with script, attachment points and pfx entries to the config.

Felix
 
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