Updating old content to TS10-TS12

steamboateng

New member
I have found an asset I required, but it goes back to TS06. I have successfully updated it to TS10.
Here's the rub; I know there is a DLS cleanup project going on, so I want to upload the asset to the DLS. It's a bridge made by jack Straessle. My search show he hasn't been on the forums since 2009, and I have no e-mail adress for him. The license nifo on the asset is blank. How do I proceed, if at all?
 
I have found an asset I required, but it goes back to TS06. I have successfully updated it to TS10.
Here's the rub; I know there is a DLS cleanup project going on, so I want to upload the asset to the DLS. It's a bridge made by jack Straessle. My search show he hasn't been on the forums since 2009, and I have no e-mail adress for him. The license nifo on the asset is blank. How do I proceed, if at all?

The DLS cleanup project is for faulty content that's included on N3V's cleanup list. If the bridge is not on the list, then it can't be uploaded under the DLS cleanup project. Although Jack hasn't been on the forums since 2006, it does not release anyone from upgrading his content and uploading without his permission. It still belongs to him whether the license says anything or not. I know it's frustrating, but there isn't much that you can do unless you can get in contact with him and get his permission or it gets included on N3V's cleanup list.

Mike
 
I have found an asset I required, but it goes back to TS06. I have successfully updated it to TS10.
Here's the rub; I know there is a DLS cleanup project going on, so I want to upload the asset to the DLS. It's a bridge made by jack Straessle. My search show he hasn't been on the forums since 2009, and I have no e-mail adress for him. The license nifo on the asset is blank. How do I proceed, if at all?


He had given me permission to upload his bridges way back when I was starting the Laurel Line Project. I was planning on uploading them but after I decided to start the project over I thought it's best to make the bridges myself.
 
I note that you don't say that the bridge came from the DLS, nor that the bridge was built in. If I misunderstand, and either of those is true, I have a slightly different take than Mike, in that I would contact N3V, and ask about getting the bridge updated to the cleanup list. I suspect that they might be receptive to allowing upload of an asset which, although it is not yet on the cleanup list, will be at some point. Alternatively, if the bridge was on a third party site which is still active, you might make an inquiry of the site and see if they are interested in hosting the update.

ns
 
I note that you don't say that the bridge came from the DLS, nor that the bridge was built in. If I misunderstand, and either of those is true, I have a slightly different take than Mike, in that I would contact N3V, and ask about getting the bridge updated to the cleanup list. I suspect that they might be receptive to allowing upload of an asset which, although it is not yet on the cleanup list, will be at some point. Alternatively, if the bridge was on a third party site which is still active, you might make an inquiry of the site and see if they are interested in hosting the update.

ns

I agree that if N3V puts the bridge on their cleanup list, then there's nothing to stop it; however, I doubt that a reputable 3rd party site is going to host an updated piece of content that doesn't have the original creator's approval. If they do, it would be interesting to see who it is.

Mike
 
I got the bridge from yhe DLS.It was a traiz-build 1.3 item.
Got it into TS12, which, for me is an accomplishment in itself. I just thought that if it's upgraded now (under my own KUID#) why not put it on the DLS for other folks use. Since I'm starting a new route, I'll be doing a lot of upgrades and reskins.
 
If you downloaded it from DLP, then I'd definitely contact N3V about getting it expedited to the upgrade list.

Mike, in the case of the 3rd party provider, I was basing my suggestion on the notion that the site hosting the original might be willing to host the update, perhaps having permission to do so. I did not mean to suggest hosting the item on a different third party site.

In either case, though, I believe that the new KUID of the revised model would derive from the original.

ns
 
I understand what your saying about deriving the KUID from the original. That's the way it should be. I started with a clone, because I need the bridge now; thus the new KUID. In any event I'll contact NV3. Does that go thru the Helpdesk?
 
Hi All
At this time, we cannot add content to the clean up system, however we will be looking at performing another 'pass' over the DLS in the future, as we are aware of some content that was missed, including some of the older built-in content from TS2010 and earlier.

Please note that, even after performing the 'pass' over the DLS, there is a delay of about 8 weeks where we give the original creator the option to upload an update themselves. If they do not update the item, then it is made available via the public cleanup list.

Please also note that the DLS upload agreement does require you to have permission from the original author before uploading modified content to the DLS, if you are releasing a modified version under your own UserID/kuid.

Regards
 
hello all i'll like to ask everyone if the agree on this now i think it's about time that a new rule comes in to play here all content that is on the DLS has to be updated for the latest version thats runing at the time & all owns to the content should get 12 months to update there content or it become fair game where anyone can update the content as long as they give all credit to the owner of the content they can not change it only upgrade it/repiar it unless they have premission from the owner to change it
 
Gentlemen, thanks to all for your insights and suggestions. I certainly want to stay on the 'right' side of all the content contributers who have generously given their time and talent to us Trainzers. Here in the US, copyright law is still a hot issue and will be for years to come. The digital age has only confused and confounded the issues. Anyone who has brought up teenagers knows the fears of having the copyright 'nazis' busting through the front door 'cause your brats stole 1200 music downloads for their iPod! (Shiver! Shiver!)
Thanks again for clarifying somewhat, a confusing issue.
Regards
 
Just because an asset is trainz build 1.4 or 2.0 or 2.7 does not mean it is faulty. N3V over a year ago made a big thing of "correcting faulty assets' in a big DLS cleanup where they allowed people to interfere with assets created by others. and interfere they did. and some people even made a dogs dinner out even interfering with assets. now are they saying they could not even get that correct.

An old asset is not faulty its just old why should any one be allowed at it.

Is it going to be the case that every time N3V brings out an update for trainz and charges for a new game that they are going to have to update all previous assets. Will not be long until they start to lose more content creators and are left with the the child nerds and their ipods. Of course this may actually be the way n3V is goiing Trainz 2016 only operating system the ipod 23 and ipod 24.

In regard to old assets let me remind you of an old saying 'The older the fiddle the sweeter the tune'. Leave the old assets and us old folks alone.
 
I think those are issues that should be adressed to NV3.
Me, I'm just trying to build a route................................. and be some small help to the community as well.
 
Just because an asset is trainz build 1.4 or 2.0 or 2.7 does not mean it is faulty. ...<snippage>

An old asset is not faulty its just old


My understanding that some of the assets were not just old, they were old AND faulty, but that the powers that were at the time suppressed some of the error detection, and let faulty assets into the game. I remember several versions ago, seeing warnings (which may now be errors) when assets included a ~.pm mesh instead of an ~.im one.

old assets ARE faulty, and were allowed in game, and on the DLS, anyway, by suppressing the error detection.

May I submit that the saying you quoted about fiddles is only true for fiddles which exhibited good craftsmanship when they were made; the tone of a poorly made fiddle does not automatically improve with age, just as letting a poorly made bottle of wine sit will increase the likelihood that it will turn to vinegar, rather than to a better quality wine.

ns
 
This thread is primarily concerned with upgrading assets to a newer version of Trainz and how it should be handled under the standards imposed by NV3.
 
The big DLS Cleanup was to have faulty asset repaired, this was and is ongoing, Being old is not a fault and did not show up as a fault in content manager until such time as N3V stopped supporting older versions of trainz making us pay for super patches, which will be happening again soon.

Assets with .pm were not faults until such time as N3V changed the game engine. Will they next be saying that assets which are in a language other than english are faulty. will they decide that a gif file should be used instead of a jpg or that a texture should be a jpg instead of tga [a lot of latest drawing programs do not allow for saving into tga format anymore] and make all previous assets faulty, Thousands of assets on the DLS are for versions 2.7 and lower and they are not faulty just made for lower versions but because N3V need to sell their super patches thay want assets made with a higher build. I have created assets with 2.0 trainz build and 2.9 trainz build and upon importing them both work in 2012, but beacuse one is older trainz build is shows as faulty [its not it is an older version]

I note that you find your key for peace does not fit the locks because they are been changed, The same thing is happen to trainz every time some one in N3V get a bulb going off in his head. and like a lot of thing never changed for the good. You have your android so you will still be able to twiddle you fingers for a few more years.

As for the fiddle. The fiddle I quoted is mine and its still plays a good tune, so my wife tells me.
 
This thread is primarily concerned with upgrading assets to a newer version of Trainz and how it should be handled under the standards imposed by NV3.

There is no standard imposed by N3V to upgrading older asset , the standard imposed is for faulty assets. Old assets are old. Faulty assets are faulty there is a big difference. Why should anyperson be allowed to alter any config file created by any one else. The config file is still the intellectual property of the creator even if its is computer language. its not the property of N3V to give to anyone to alter. N3V provided the guide lines for a config, they may create tags etc but putting it together in the config is done by the asset creator.

Hands off our assets, if you want one to fiddle with make your own.
 
... <snippage> ... Being old is not a fault ... <snippage> ...

In and of itself, we agree. But being old does not exclude faults, either. I know, my daugher's mother used to tell me so regularly, and she was never wrong.

... <snippage> ... Assets with .pm were not faults until such time as N3V changed the game engine. ... <snippage> ...

In the interest of accuracy here, the ~.PM meshes were deprecated when I came to the simulator with TRS 2006, and N3V superseding Auran was after that. This cannot be placed at N3V's feet, unless the exact same people were involved in the exact same roles.

... <snippage> ... Will they next be saying that assets which are in a language other than english are faulty[?]. ... <snippage> ...

I don't woirk for N3V, and am not privy to their in-house discussions, but given the new content from China, I don't think so. I fully expect that any current language will continue to be supported as long as their are users for whom those languages are the native tongue.


... <snippage> ... I note that you find your key for peace does not fit the locks because they are been changed, The same thing is happen to trainz every time some one in N3V get a bulb going off in his head. ... <snippage> ...

I'm not sure I agree with your analysis about why things change, nor with your assessment about where the responsibility lies. While newer hardware allows older version so fthe sim to run faster than ever before, the older versions do not allow users to take advantage of newer features of the hardware. I suspect that if the younger generation only had early versions of the game available, would quickly find, if not another railroad sim, at least another interest.

[QUOTEAs for the fiddle. The fiddle I quoted is mine and its still plays a good tune, so my wife tells me.[/QUOTE]

And while I might disagree with you, I know better than to disagree with her.

ns
 
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