Unknown Marker?

boleyd

Well-known member
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What is this track marker supposed to do?
 
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These appear to be invisible speed limits or signals. What's on the other side of them? What's the KUID?
 

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I think they are from TS2004, but they work fine in TS2012. You can edit them for any speed limit you want in either metric or imperial measure. I haven't tried them in later editions of Trainz so I don't know if they work there or not.
 
It's the 'Invisible Speed-Sign' <kuid2:137715:23001:4>, which is builtin in TRS19. The speed limit could be set in kph or mph. Another option is setting the speed limit depending on the direction of a junction.
There is a similar asset 'Invisible Speed-Signal v2 (TRS2004 SP2)' <kuid2:137715:23002:3>, where both side faces are blue. It has some additiona options:
- active for AI trains only or for all trains
- defining several rules
- rules dependent on train priority

Both asset are available at the DLS.
Some more assets of Bpanther are available at the Wayback Machine, including some instructions on the usage (in german, images missing).

Peter
 
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Thanks for the info. I think I will delete them and rely on conventional signs. There are plenty of speed limit values in the AI for a variety of conditions. Thus no matter what signs you use, the AI will determine the the speed.
Thanks for all of the information. Too many conflicts between old stuff and new features.

I spent $30.00 to get a copy of a competitive product. My objective was to see if I could create a running railroad without illogical red signals, crashes, undocumented functions, odd AI, etc. While I like to plant trees and draw texture on the landscape, it is only in an effort to create further reality, as I see it. Alas that product was worse, in my opinion, compared to what I left behind several years ago. Just getting through the Steam purchasing processing was a nightmare. I was rewarded with low resolution (all settings to max) stuttering as the Horseshoe curve was negotiated. The high point was the houses. They were an accurate reproduction of what is still in the local towns and villages, with many coats of paint. Trees are 3 dimensional but low detail. The trains themselves were high quality since they were purchasable items.

So, the $30.00 was not a waste. It fortified the old saying "the grass is not always greener on the other side of the fence".

Having deleted the defective whistle posts, and deleted the invisible elements, it is time to look at the DLS to see what new events it can reveal after a full day of N3V programming.
 
I tried out 't other simulator too Dick and was profoundly disappointed. I hate the buggy control interface and as well as that the route I chose was a familiar one from historical research I'd done and the low resolution detailing of the whole route was a disappointment.
 
I got it on steam when it was really cheap, to see what it was like. Used it once never again LoL.
Cheers,
Mike
 
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