Two Track Speeds

Chadd04

Knuckle Shuffling
I was on the DLS the other day and found some speed signs by Socalwb and they had two speeds on them. One was for passenger one was for freight. Is there anyway to actually have these work in Trainz? When I tried them just the passenger speed worked. I tried changing the train priority levels and still nothing. Does Trainz just not support more than one speed on a section of track?
 
I don't think Trainz supports dual-speed. Let me ask you this, does it have a faster speed on top, and then a slower speed on the bottom? I believe this is to represent a slow down zone, in other words the let's say the 60 MPH zone drops to a 55 MPH zone. I can't say for sure, we have some in real life that are like that.
 
I don't think Trainz supports dual-speed. Let me ask you this, does it have a faster speed on top, and then a slower speed on the bottom? I believe this is to represent a slow down zone, in other words the let's say the 60 MPH zone drops to a 55 MPH zone. I can't say for sure, we have some in real life that are like that.
The signs he is referring to is the ones specifically stating Passenger versus Freight speed.

I don't think Trainz can do multiple speeds right now unless there is a rule that I'm not aware of.
 
I would say not directly, but there is a way about it...

I use the Set Max Speed Driver Rule/Command which allows you set the maximum speed to the value picked. For my freight trains, I set them to a maximum of 50 mph even on the fastest routes while the passenger trains can operate at the maximum allowed speed on the speed limit signs. You simply place is in the queue right before all the other commands so that it initializes with the driver immediately.

There are two flavors of this speed board - one for miles per hour and the other in kilometers per hour.

There might be another way, but this works pretty well and is easy to use.

John
 
but that only gets half the problem. say you come to a sign with 60/45, your freight will still do 50mph. It may be possible with some careful planning and special signs and a session rule, but i have yet to see it in trainz.
 
I did find an invisible speed sign with multiple speed settings for the priority of trains. I didn't need it at the time and so made a note about it. I've been searching for my note since I saw this thread, but seem to have lost it. :o It's out there on the DLS somewhere.

Bernie
 
So next question then, could Peter's suggestion work with 3 speeds?

Around Seattle here we they use 3 Speed sign, 1 for Freight, 1 for Passenger (Read Amtrak), and 1 for Transit (Specifically the Sounder, which runs up to 65 MPH almost the whole way into King St Station).

Falcus
 
There is actually an invisible speed sign which is a track object and as far as I remember, is built in (sorry I can't check the name at present as I'm patching my Trainz). If you search track objects with 'invisible' I recall it's invisible speed sign V2, speed sign V2 or something similar. Using that, you can select three speed limits which are applied to your trains according to train priority.
 
Info on the invisible speedsign with priorities is in this THREAD (post #8).

Peter

Thank you, Peter. You posted this while I was making another search to try to find it, but I think you've nailed it down. Meant to help but just ended up walking away with info I wanted. Sorry guys.:wave:

Bernie
 
Does Trainz just not support more than one speed on a section of track?
Around Seattle here we they use 3 Speed sign, 1 for Freight, 1 for Passenger (Read Amtrak), and 1 for Transit (Specifically the Sounder, which runs up to 65 MPH almost the whole way into King St Station).
Consider this asset:
Update max speed and priority,<kuid2:645812:100106:5>

Play the trackside asset a few meters behind the speed sign and configure it to whatever you like to have what maximum speed.

Will check for:
- Load (not relevant / at least 1 car loaded with...[specific product] / no cars loaded with...[specific product])
- Train control (AI / all)
- Name of the front engine;
--- Prefix (same as, not the same as, not relevant)
--- Postfix (same as, not the same as, not relevant)
- Current prio (1-3 / not relevant)
- Same direction (Yes / not relevant)
- Consist build-up ( engines only / empty cars / at least 1 loaded car / not relevant)
Maximum speed will only be adjusted downwards.
If the driver is not in the front engine or the front engine is not at the front, the adjusted maximum speed will not show but the AI train will respond to it.
 
Take a look at the 'VSB' speedboards by Natvander, as well as the matching driver rule (sorry, can't remember the name off hand).

This system allows you to set the speeds of the speed board via the properties, for 3 different train types, and then assign these train types to each 'driver' in the rule. Note, only the 'XPT' and 'standard' train speeds are shown on the visible speedboards (there's also an invisible one).

The main issue is that you'll either need a 'Base' session, or manually set the speeds each time you create a session (they do save to the route, but I found it unreliable; I eventually replaced them with 'standard' speedboards). You could probably make 'fixed speed' speedboards that still use a similar system for assigning the speeds. Especially if you can drop the script from the speedboards, which may effect performance.

Regards
 
Thanks for the replies. I'll have to do some research and look into things. Ideally I would like a unilateral system that would be able to recognize something without fail. Type of Engine would work for me (Since, for instance, The Transit trains all use PH59s, Amtrak mostly use P40/42s, and BNSF/UP use everything else under the sun), but there would be other ways of doing it. I could make Driver recognition work, but it would be unwieldy for my purposes as the only real way to simulate Traffic in the area would be to use Portals, and then I'm stuck trying to program specific Drivers into IDK how many dozens of trains and keep track of them. A more robust system with simpler targets would work out far better.

Regardless, Im still a far cry away from needing this yet. I have miles worth of scenicing to do just for the track I have laid, and I've only laid maybe 1/8th of the track I could for the DEM Map Im using....

Falcus
 
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