Turfx Locks Trainz 22 PE Steam Ed. (Linux Mint 22.2 zara)

skittlekicks

Active member
A new thing I have noticed is an issue with TurFX. When I go to edit the loading process locks the game to the point of have to force close through Steam. This was not a thing when I was on Windows 10. It is not a DB issue because I have rebuilt the thing several times (when I add a bunch of assets). This is not a hardware issue because this is the same computer I had Windows on.

Thoughts?
 
Turffx is basically a Windows only feature for the most part. More likely its trying to find a Windows component to help with a background task and since Linux doesn't have it, will cause the game to lock up.

If you were to run Trainz on a Mac, you'll see its disabled altogether with the exception of clutter.

I would try using Trainz with clutter only but with Turffx disabled (done in the settings on the launcher) under the performance tab.

Because Turffx is limited to Windows, N3V has been phrasing it out for their next major release (including Speedtrees but that's a different reason)

Cheers
 
Turffx is basically a Windows only feature for the most part. More likely its trying to find a Windows component to help with a background task and since Linux doesn't have it, will cause the game to lock up.

If you were to run Trainz on a Mac, you'll see its disabled altogether with the exception of clutter.

I would try using Trainz with clutter only but with Turffx disabled (done in the settings on the launcher) under the performance tab.

Because Turffx is limited to Windows, N3V has been phrasing it out for their next major release (including Speedtrees but that's a different reason)

Cheers
All I really care about is changing the color of the water (the default has too much aqua coloring for a river). I am not a fan of the water splines (not realistic enough) and it's why I used that. Yeah I've read N3V wants to get rid of TurFX over a year now, and that doesn't bother me. It lost the novelty a few months after I used it.

I've never been a Mac fan, and not since the 80s have I ever used an Apple product. LOL. Too bad N3V won't work more with Linux environments because their game performs so much better (no Windows bloat) even on my potato of a computer.

Thanks for the info hiawathamr
 
All I really care about is changing the color of the water (the default has too much aqua coloring for a river). I am not a fan of the water splines (not realistic enough) and it's why I used that. Yeah I've read N3V wants to get rid of TurFX over a year now, and that doesn't bother me. It lost the novelty a few months after I used it.

I've never been a Mac fan, and not since the 80s have I ever used an Apple product. LOL. Too bad N3V won't work more with Linux environments because their game performs so much better (no Windows bloat) even on my potato of a computer.

Thanks for the info hiawathamr
I reset the color to default first. This brings the lighting back to what it was in TS12. I then adjust the water to a darker color, much darker than it would be in real-life. This removes the cyan colored water and brings things back to normal. After I get things back, I then adjust the other lighting including the ambient lighting down to a more reasonable level to remove the overall harsh brightness that TRS22 and variants have.
 
I actually plan on moving over to Linux again, after last trying Mint 5 years ago. I want to see what games work, and which one's don't. After windows 10, I just can't stand windows 11 anymore. My only issue with Linux, Is native drivers for so much hardware that only works the best on windows. Surround sound and Nvidia, Are my biggest issues. Sound is a big deal to me, Along with Nvidia's app. I just don't have all the customizing in The Linux Control Panel for Nvidia. I am going to take a couple distro's for a spin, And see which one seems the best for me.
 
I actually plan on moving over to Linux again, after last trying Mint 5 years ago. I want to see what games work, and which one's don't. After windows 10, I just can't stand windows 11 anymore. My only issue with Linux, Is native drivers for so much hardware that only works the best on windows. Surround sound and Nvidia, Are my biggest issues. Sound is a big deal to me, Along with Nvidia's app. I just don't have all the customizing in The Linux Control Panel for Nvidia. I am going to take a couple distro's for a spin, And see which one seems the best for me.

Most every game I play works in Linux Mint 22.2 (zara). I'd grab the latest version of the of the custom Proton called Glorious Eggrole, the dev keeps it very up to date and it's on GitHub. It is a fork of Valve's Proton and it adds a few extra options (of which I have no idea what they are).

I had a couple games not play well on Linux SimRail locked up when I was in single player after hour (no save states suck!!!) Game of Life (2015) my financee and I love playing together locked up for me due to the cut scenes for the mini games. Any game that says 64 bit OS WILL work in Linux. Any game with the stupid anti cheat code bake into the core will not (Fortnite is an example).

Pro tip. If you have more than one internal drive like I do, you will need to make sure they mount automaticlly. Linux only recognizes the File Drive (that's your C drive essentially), and everything else is media and is NOT mounted automaticlly. I created a new folder in the root directory called /mnt, and my internal drives go in there. If you don't your Steam games will appear to need reinstallation. Set all ownership and permissions so Steam doesn't through a fit. Finally Linux hates white space naming of files and folders. So if you dedicate a drive to steam, use steamlibrary. I found that if I named the main directory Steam Library, Steam would install all of my games into a SteamLibrary folder it made and not what I chose for the path. Thta ticked me off, because I didn't think that was ever a thing. Dumb I know, but it's probably some old rule long before Linux was a thing. MicroDollarsign had the 8-3 rule (probably still does) 8 character file name plue 3 for the extension. A carry over from DOS.
 
I reset the color to default first. This brings the lighting back to what it was in TS12. I then adjust the water to a darker color, much darker than it would be in real-life. This removes the cyan colored water and brings things back to normal. After I get things back, I then adjust the other lighting including the ambient lighting down to a more reasonable level to remove the overall harsh brightness that TRS22 and variants have.

Hey John. How is this done in Surveyor 2.0, will this apply to the existing water I have now or only when I add new? There is a color box on the right side adjustments panel, but that isn't affecting the water color. As usual my MART brain comes out to play. LOL
 
Hey John. How is this done in Surveyor 2.0, will this apply to the existing water I have now or only when I add new? There is a color box on the right side adjustments panel, but that isn't affecting the water color. As usual my MART brain comes out to play. LOL
On the frame around surveyor are small menus.
Click on the Setup menu and then click on environment...

You'll see the same interface we've used since Trainz was born.
Reset the settings here. This will default your clock to noon, all the colors to default bright.

Click on the single-handed clock where you want to set up the different transitions. Early morning may have more fog, and lighting will be dimmer. At 9:00, set the lighting brighter and increase the ambient light while decreasing the fog.

From my experience, you need to make very small incremental changes for the lighting and fog.
 
That was mentioned a couple of times before that they were considering it or were going to do that. When is something like soon(tm) and I'll probably be on the virtual train in the sky by the time that arrives.
Empty words as always. Trainz and few programs are my main reasons why I'm not on my Linux Mint. Only tweaks of Content Manager window refreshing would get this usable.
 
On the frame around surveyor are small menus.
Click on the Setup menu and then click on environment...

You'll see the same interface we've used since Trainz was born.
Reset the settings here. This will default your clock to noon, all the colors to default bright.

Click on the single-handed clock where you want to set up the different transitions. Early morning may have more fog, and lighting will be dimmer. At 9:00, set the lighting brighter and increase the ambient light while decreasing the fog.

From my experience, you need to make very small incremental changes for the lighting and fog.

Oh yeah I knew about those settings, but it never changed the default water colors. There should be global RGB sliders for water in there not just for the sky box.
 
Empty words as always. Trainz and few programs are my main reasons why I'm not on my Linux Mint. Only tweaks of Content Manager window refreshing would get this usable.

Depending on your choice of software there are a lot of alternatives that are often better than the goat bloat that in for Windows. Sure not everything will be tailored for Linux. I had to sacrifice my professional DAW (Presonus Studio) One because it was only made for Windows and Mac (Mac is basically a Linux core with their eye candy).

I've been full time on Linux Mint since October and I do NOT regret the small sacrifices I had to go through. I'm no longer taking part in the spyware evil that Windows has become, and I'm totally cool with it.
 
Those rotary knobs I thought were just for the skybox? I know they are only active if you use the green markers. Am I missing something so obvious that it will boggle minds?
 
It doesn't work, because I already tried it a few hours ago. Water is still aqua. The only way that the water changed for me was from within the TurfFX editor, but due to it locking up my game I have to suffer with fake water. The only work around at the older and tacky water splines of yore.
 
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