I am experiencing problems with TurfFX in build 121380. This is the problem. I have a route which was converted from the retail build 119450. It runs fine for the most part, complete with all the TurfFX appearing fine. However, if I try to add some more TurfFX to the route\session some of the existing TurfFX disappears for whole sections of the route. If I exit and re-enter the session everything appears fine again. There is something about adding new TurfFX which is interfering with the existing TurfFX.
Also, I notice that on another route with TurfFX when I first open the route in build 121380 it takes a while for the TurfFX to appear across the entire route. Sometimes up to a minute. This occurs in both the surveyor and driver modes.
Upon further investigation this only seems to happen in the HD Terrain converted route, not in the build 121380 before conversion to HD Terrain. None of this happens in build 119450. Another thing that happens is when I add a new TurfFX layer in the HD Terrain version there is a message that reads 'rebuilding route layer data". This appears to disrupt or alter the existing layers.
Anyone else having a similar issue? Any suggestions or thoughts on what is causing this?
Also, I notice that on another route with TurfFX when I first open the route in build 121380 it takes a while for the TurfFX to appear across the entire route. Sometimes up to a minute. This occurs in both the surveyor and driver modes.
Upon further investigation this only seems to happen in the HD Terrain converted route, not in the build 121380 before conversion to HD Terrain. None of this happens in build 119450. Another thing that happens is when I add a new TurfFX layer in the HD Terrain version there is a message that reads 'rebuilding route layer data". This appears to disrupt or alter the existing layers.
Anyone else having a similar issue? Any suggestions or thoughts on what is causing this?
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