TS2010 RULER HAS NO MEASUREMENTS ON IT

Ronando_SA

New member
Hi all, my first post here so please be kind !! I've finally decided to migrate to TS2010, but for some reason, in surveyor, my ruler doesn't have any measurements on it! Has anyone had this problem and know a solution or should i put it on to Tech Support ??? Thanks, Ron
 
I had this same problem. Try stepping back a little from the place where the ruler ends and check if the measurement text becomes visible for you. It did for me.
 
Good point Sniper, sorry I should have stated the build number originally, but it is 46170 . and I've always had problems with this build from the start, thats why I gave up on using it originally ! Is there a patch for 46170 or do I have to go back to 44088 ??
 
thanks Sniper, looks like the options are buy TS12 (and that looks pretty unstable from what i've seen in the forum), or go back to TS06 or TS09!!! :hehe:
 
No, TS2010 build 44088 is more or less stable (having said that it's gonna crash on me now) and doesn't have too many bugs in surveyor, I'm still building my route in TS2010 build 44088. If you've been doing a lot of work in 46170 you could try manually editing your route's config.txt to change the build number to 3.3, then save to CDP, reinstall and repatch TS2010 to 44088, and import the CDP. I was fortunate that I didn't have too many days invested in 46170 before discovering that copy and paste bug, so I just went to a backup before I installed 46170. And of course I had a complete backup of the TS2010 folder patched to 44088, so all I had to do was delete the TS2010 folder from \Auran and copy the backup TS2010 folder in. If you don't have a backup, consider it an expensive lesson, and follow the hacker's creed from this day forward;

Thou Shalt always make frequent backup copies of thy files, lest ye weep tears of unrecoverable work lost forevermore. ;)
 
point taken Sniper, luckily the route was almost done before i migrated it TS10, so not a lot of work lost - I worked in IT for 15yrs, so I do make regular backups, but alas, not for TS10 data .... yet !!! Anyway I shall try your suggestions and hopefully have a not too bad outcome.
 
thanks Sniper, looks like the options are buy TS12 (and that looks pretty unstable from what i've seen in the forum), or go back to TS06 or TS09!!! :hehe:

I have found TS12 to be very stable and with the recent 48249 patch I think it now is a meaningful upgrade from version 2010. I find it runs with better frame rates, handles draw distances better, plus having some additional features which may or may not be meaningful to you.

With this recent build (48249) I have finally migrated all my routes over to TS12 and have bid version 2010 a fond farewell.
 
I have the impression that he has an impression!

"I find it runs with better frame rates, handles draw distances better"

You guys really need to learn to say "I have the impression that yada yada has better framerates" or "it feels like it runs better", otherwise it sounds like you did actual comparative tests with scientific controls to ensure the results wouldn't be biased or skewed, and have actual numbers to show. Scientific controls means the exact same video settings, the exact same train in the same place on the same route and record the FPS. Gotta use FRAPS for that in full screen, TS12 finally added a volume control but still don't have the SHIFT Z framerate counter that every other game has had since 1985. Fire up TS12 build 47059, place a 100 car freight train at the south end of the Mojave route with six AC44s on the head, get 17FPS. Switch over to TS12 build 48249 and place one GE 44tonner with a single flatcar at the north end of the Mojave route, WOWIE KAZOWIE 28FPS THE NEW BUILD HAS BETTER FRAMERATES!!!!!1111!!!!! :hehe: But you did not actually compare anything, your test results are meaningless.

From the earliest build of TS2010 to the latest build of TS12, the graphics engine has not changed in the slightest. Compare route for route in the same location, same train, same camera angle, same quality settings, under controlled conditions with actual measurements there is absolutely no difference in performance. If people want to BELIEVE this version or that version runs better/smoother/faster knock yourselves out, but don't state "facts" when you have only impressions.
 
Dear Mr Sniper.
What were the tests you carried out?
What programs did you use to gather these scientific facts?
What is your proof that there is no difference between 2010 and Trainz12?
Judging by your post in a public forum, I must assume you have all the facts necessary to back up every word you have written.
This will make interesting reading to see your full list of results and look forward to seeing them published. :wave:
Thank you. ;)
 
Incoming!

Good catch, don't take everything you read for gospel, it's been my experience that 90% of the garbage you see on the internet is people talking thru their hats. :hehe:

Comparing TS12 47059 to TS12 48249 is simple if you have enough disk space, make a new folder, copy the TS12 folder into that, create a new shortcut and call it "alternate TS12" or something. Now install the patch in one of the copies, and run head to head comparisons - and check that both are set for the same display settings, if you have one set to 1024x768 full screen DirectX and the other is 1280x1024 windowed OpenGL you're not actually comparing anything. If you're running full screen instead of windowed you'll need to go to www.fraps.com and install that, fire it up so you have a full screen FPS counter. Start one of the built in sessions on a built in route, DO NOT MOVE the train or the camera, wait a minute or two for all the scenery to load, note the framerate. Exit, change to the other TS12 build, follow the exact same steps, note the results. Repeat until bored silly.

TS2010 to TS12 is more difficult, for one thing they have different settings - the train detail slider in TS2010 was replaced by a tree quality slider in TS12, neither one actually does anything as far as I can tell, but to make sure the comparisons are accurate you need to turn up all the sliders to full in both games. And again both should have the same display settings or the results will be skewed.

Other problem is the two games have no built in routes in common - and if I have to explain why comparing the Avery Drexel route in one game to the Norfolk and Western Appalachian Coal in the other game doesn't tell you anything about the performance in either game, you're beyond hope so I'm not even gonna try. For that reason you need to find or create a third party route that will work in both, has no errors in either one to skew the results, and is sufficiently detailed to at least challenge your system limits.

So here's three locations on my WIP route, route and session created in TS2010 build 44088, saved to CDP and imported to TS12 build 48249. Yellow numbers in the upper left corner are the FRAPS frames per second counter.

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Under controlled conditions that don't compare apples in Washington to Oranges in Florida the framerates are about the same.

But don't take my word for it, run your own tests to check it out, just make sure you're not deluding yourself by running two completely different experiments and thinking you're actually proving something.
 
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Dear Mr Sniper.
What were the tests you carried out?
What programs did you use to gather these scientific facts?
What is your proof that there is no difference between 2010 and Trainz12?
Judging by your post in a public forum, I must assume you have all the facts necessary to back up every word you have written.
This will make interesting reading to see your full list of results and look forward to seeing them published. :wave:
Thank you. ;)

He must be a lab scientist that measures every input and output and judiciously writes them down in a log book.:hehe: Just kidding, Sniper. I was a lab rat for years, taking measurements with oscilloscopes and DVMs before I moved on to IT. This was the most fun job I ever had, and even got a trip to Taiwan out of it. :D

Anyway there are add-on tools that can meaure framerates such as FRAPS, besides, just running the same route in the same place in the two different Trainz versions with a reboot in between will yield the visual difference.

This isn't a lab and notebook setup, but it was a decent performance check especially with the built up areas and lots of trees, AI drivers, particle effects, and animated objects.

Just for kicks, I loaded the route on both my Alienware laptop and then my desktop. The Alienware has an ATI 5860 video card and the desktop has a new ATI 6950 in it. [1] Both showed similar results, with the Alienware being a laptop with an mobile chip being slightly slower, but still the graphics loaded very reasonably well - a lot better than TS2009 and even TS2010.

John

[1] I changed to ATI from Nvidia because of the heat issue with the 470 I was using.
 
Here we go again.

"but still the graphics loaded very reasonably well - a lot better than TS2009 and even TS2010."

How did you come to that conclusion, Avery Drexel in TS2010 compared to the NorthEast Corridor in TS12? I get really cruddy framerates in most of the built in routes for both, NEC runs the smoothest of all the ones I've tried so far, but without getting the NEC into TS2010 and testing it there I can't conclude that "TS12 runs smoother" :eek: because I have no clue how smoothly or roughly the same route would run in TS2010 - I didn't test it in 2010.

Other item, controlled condition testing, here's a head to head comparison;

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TS2010 build 44088, Chicago Metro Proviso yard, 29 frames per second.

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Same route same session same location same train, only 8 frames per second?!
WOW, TS2010 build 44088 runs better than TS2010 build 44088!!! :hehe:

Camera angle also makes a difference, when comparing one version to another or one build to another, or before and after new video drivers, or with and without gamebooster, or before and after adding more RAM sticks, all the test conditions MUST match exactly or you're only fooling yourself.
 
Yes we can see that one point, it's obvious that there are many more items to draw in one shot than in the other.;)
Now how about my question and your scientific answers as to why 2010 and 12 are identical. :wave:
By the way, to the OP, there are some good measuring devises on the DLS. Some are objects and some are splines. There is a good one that I use, but for the life of cannot remember it's name, it is a track gauge and has multiple colors for each gauge, but there are others too. :D
 
No, he's talking about the built in ruler;

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Which in 44088 has numbers, 46170 no numbers, therefore kinda useless for a ruler. It's not the only thing 46170 fouls up in surveyor, so if you're creating a route your best bet is to work in 44088 rather than the multiplayer beta. I think many people don't understand the meaning of BETA, a beta version is for testing purposes, meaning it hasn't been tested yet, there's no guarantee that it's not gonna cause your cat to lose all her fur. :eek: A hairless cat isn't a huge problem in the summertime, but something that messes up your route is a disaster.
 
Just an observation in defence of 2012.

I have both 10 and 12 on the same (Raptor) hard drive. I'll agree with Sniper's observation that frame rates are slightly lower on an identical route, BUT (and I can speak only for my PC here) the draw distance is much more stable, and there are fewer loading stutters in 12 compared to 10. I suspect that's why you see lots of people saying TS12 is smoother.

If they'd fix the steam sounds, crossing sounds and hornsounds they broke (presumably in the name of Doppler effects) then I'd be much happier with it than 2010.

Regards,

Anthony
 
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