TS2010 Compatibility Mode

npr284

New member
Hi, Before getting TS2010 would like to know excatly what "compatibility mode" is. Forgive me, but have been starting to think that "cm" is a way to dum down TS2010 to where it will run TRS2004, etc. But, in the process, I'm starting to wonder how the display looks. I get the general impression TS2010 looks and feels nicer/cooler than past sims, No? But, does it look cooler/nicer in "cm" mode also? OR, does the sim just mimick everything TRS2004 does including the way it looks.

To phrase it another way; If someone showed me TRS2004 running on one computer and TS2010 on another next to it, would I be able to tell which is which?

And, what are "speed trees"? I assume they are another way to enhance the look of TS2010.

My other concern might be the Content Manager utility. Is the TS2010 "interface" easy to catch on to, or must I read the manual thru first?

Thank you everyone for sharing, if you would like to.

Al
 
Hi, Before getting TS2010 would like to know excatly what "compatibility mode" is. Forgive me, but have been starting to think that "cm" is a way to dum down TS2010 to where it will run TRS2004, etc. But, in the process, I'm starting to wonder how the display looks. I get the general impression TS2010 looks and feels nicer/cooler than past sims, No? But, does it look cooler/nicer in "cm" mode also? OR, does the sim just mimick everything TRS2004 does including the way it looks.

Compatibility mode allows you to use items which are not yet corrected for use use in 2010. The content will appear much the same as in other versions. Even after content if corrected for use in 2010, it will not appear differently, since it doesn't take advantage of modeling and texturing advances since 2004. Although the content will work, it will still slow down rendering, fixing content is the best way to go, even in CM.

To phrase it another way; If someone showed me TRS2004 running on one computer and TS2010 on another next to it, would I be able to tell which is which?

Yes, I think you could tell the difference.

And, what are "speed trees"? I assume they are another way to enhance the look of TS2010.

You'll either love them or hate them, but some are better than others. They change with the seasons, but to learn more go here:

http://www.speedtree.com/

My other concern might be the Content Manager utility. Is the TS2010 "interface" easy to catch on to, or must I read the manual thru first?

Reading the manual is always a good idea, but you'll find the Content Manager similar (but improved) to the one in 2006.

Thank you everyone for sharing, if you would like to.

You're welcome.
 
Assets from older versions of Trainz may have errors that did not stop the asset from working in those older Trainz versions, but are taken seriously by newer versions of Trainz (e. g., TS2010) and cause an asset to be considered "faulty". In TS2010's regular mode (known as "Native" mode), these faulty assets can not be used in Trainz; they will be listed in red in the tab they are listed in in Surveyor.

Compatibility mode allows these faulty assets to be used, at the cost of possible reduced performance in Trainz, while still allowing TS2010 features like SpeedTrees and of course more detailed modern Trainz content to be used.

Compatibility mode also allows assets with blended alphas to be displayed very close to how they appear in older versions of Trainz. TS2010 displays blended alphas differently in Native mode, ruining many billboard trees, etc., so switching to Compatibility mode will cause these ruined assets using blended alphas to display correctly.

It is often possible to repair the errors in faulty content so that those assets can be used in Native mode. There is a project going on called the DLS Cleanup where members can fix the errors in fauty assets from the Download Station and upload these fixed versions with a higher KUID2 version number, causing Content Manager to pick these up as updates, allowing people to download these updates to obtain fixed versions of faulty DLS assets they have.

SpeedTree is a 3D foliage technology. SpeedTrees are 3D trees rendered by your graphics card, not your processor like old billboard trees. Asd 3D trees, they are much more detailed than old billboard trees. Some people around here like them, some hate them; I am in the "like them" category. To me they are far superior to billboard trees. No more billboard trees for me, instead I'm going with speedtree. SpeedTrees can be seasonal assets, meaning that a tree may have green leaves in the summer, fall leaves in the fall, and no leaves in winter.

Do not listen to the anti-SpeedTree comments in the forums; judge them yourself with your own eyes, after you have downloaded the excellent 3rd-party SpeedTrees by McGuireL and Pofig.

Content Manager (CM) is a newer version of the old Content Manager Plus (CMP) in TRS2006. I find Content Manager easy to use.

TS2010 does have some interface changes, such as the integration of the Driver and Surveyor route/session selection screens into one "Routes" screen. I of couse would not know how quickly or well you would adapt to TS2010, but remember that there are people here on the forums willing to help you, and you have the forum's Search function to look for threads that were created in the past. :)

I moved on to TS2010 from TRS2004 going on 2 months ago and have not gone back.

Have a look at Dermmy's superb Kanshino Narrow Gauge Railway route for TS2010 at http://forums.auran.com/trainz/showthread.php?t=74045 to see an example of the realism that TS2010 can accomplish.

If you run and old route using old content in TS2010, then it might look similar to how it was in TRS2004. However, if you run a route that uses newer, detailed content, then you will likely notice a difference.

Regards,

Retro.
 
Note that compatibility mode is not alpha blend. The billboard trees will work, but not look as good as they did before. The main issue is the "directional lighting"; it is inappropriate for billboard tress and destroys the illusion. Now, if there were a way to toggle the old trees to non-directional lighting, we'd have our cake and eat it too!
 
Thank you Euphod, Retro and Steamed for the detailed info!

And thanks for the link to some photos too. I'll check this out. I'll also save this post, too much here to remember.

I remember the "CM" in TRS2006, boy, that gave me fits and starts! The "idea" of controlling the content with a "second party" interface does give me some pause to upgrading to TS2010, etc. '04 is in my blood now and adding/deleting/modifying assets to make them work has become ingrained, but it did take some serious learning thou. I'll now probably get TS2010 in December when my First Class Ticket expires.

(But, I am glad you folks are here if I get stuck!) Bye for now.

Al
 
There is no comparison; the content manager in 2010 is much more robust than that of 2006; at least, that has been my experience.
 
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