TS2009: Wrong doors opening at stations.

Robertd81

New member
Have come across a problem I've not seen before and was wondering if anyone has a fix for it: Pulling into dual/two track stations (Frome, for example), my driver likes to open the doors opposite the platform. It doesn't happen on all dual/two track stations. Is this something I can fix via a config file. I have a suspicion it's because the tracks are a little too close together, or something along those lines, but while I'm pretty good at building routes, I'm a complete newbie re scripting etc.

Any ideas would be appreciated guys.

Robertd81.
 
Just guessing here but could it be that the rolling stock itself is 'reversed' (headed the wrong way) in the consist? Or have you tried both ways?

Bill
 
Just guessing here but could it be that the rolling stock itself is 'reversed' (headed the wrong way) in the consist? Or have you tried both ways?

Bill

That was my first thought, have tried reversing the carriages and the consist in Surveyor, and tried laying track to the platforms in different directions with the same problem occurring in Driver. I took some time to try out pretty much all of my carriage stock and it's appearing to be universal.
 
You seem to have tried all the options. Sorry I can't be of more help. Hang in there any maybe someone will come along with more suggestions.

Bill
 
Try absolutely every possibility and once you are sure that your asset is consistently opening on the wrong side open config.txt and look for these two mesh containers:

left-passenger-door {
...
}

right-passenger-door {
...
}

Reverse the names without changing the content of the containers.
 
Could be an issue with the station itself. Try reversing the order of the track attachment points in the config file - so if it looks like
Code:
  track_0
  {
    track                               <kuid:whatever>
    
    vertices
    {
      0                                 "a.track0a"
      1                                 "a.track0b"
      2                                 "a.track0c"
      3                                 "a.track0d"
    }
  }
change it to look like:
Code:
  track_0
  {
    track                               <kuid:whatever>
    
    vertices
    {
      0                                 "a.track0d"
      1                                 "a.track0c"
      2                                 "a.track0b"
      3                                 "a.track0a"
    }
  }
 
Problem solved, one happy camper here.

Pencil42, thank you very much indeed. Your fix has worked a charm (does lap of victory around room!). Really do appreciate it.
 
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