TS12 SP1 HF4.....validation, validation, validation..so when can I get to use the sim

What you've said makes sense to me even with the math-speak. :)

Sure if CM is tasked to do stuff in the foreground, it will push the lower priority tasks to its background scheduler. A 'smart' program should work that way in theory... While in CM and doing stuff, I have not seen anything go any faster than it does while in Trainz TS12 its self. The 1-asset ever 3/4s of a second pace seems to be what it can handle as each folder is opened, examined, then closed again. Perhaps this is also the function of my hard disk. I thought that perhaps my sector-size might be too large, but actually the 4k size is default and perfect for the size files we have now in Trainz. The older 512 byte size is okay for 1k and smaller files, but we see so few of those now it's not worth reformatting the drive and dropping. Granted I'd gain a gig or two in space because of the slack-space reduction, but the speed gain may not be there due to file sizes.

However... having CM open then launching TS12 its self is quite a speed demon. This maybe that the database doesn't have to be initialized on startup for that and the program launcher then subsequent other stuff underneath can come online almost instantly. The database access within TS12 Surveyor, however, is still slow with some big pauses as the program changes categories. To me this still is some kind of indexing issue within the database.

James has been a bit busy these past few days with T:ANE. He finally got us some badly awaited documents we need to review. Hopefully he'll respond to us in due time when he can.

Sorry for not being around for phone calls, etc., not feeling too good myself, and the baby has had a stomach bug which swept through the kids in the house with Ally getting it second and giving to her dad, and Shawn being the third in line it seems. I might have paranoia stomach bug, with power of suggestion. The sounds and smell have got my stomach in a lurch and I don't feel so great. I'm more concerned for mom as you know.

John
 
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Perhaps this is also the function of my hard disk. I thought that perhaps my sector-size might be too large, but actually the 4k size is default and perfect for the size files we have now in Trainz. The older 512 byte size is okay for 1k and smaller files, but we see so few of those now it's not worth reformatting the drive and dropping. Granted I'd gain a gig or two in space because of the slack-space reduction, but the speed gain may not be there due to file sizes. John

You do realize John that such esoterica are probably taken as either a put-on or swearing by the average reader here? <G> Had to 'splain what I meant one night to Steamboat when I mentioned slack size while he was still bending our ear about 32 Kb textures used on a far view LOD. (He may have a point, asset designers are still getting a handle on LODs from what I can see.) But he also had no idea that the disk cost of a 2 byte file or a 320byte file or a 3,878 byte file was identical. They each cost 4K of (possible physical) disk storage space on the physical side of HDD organization.
 
... While in CM and doing stuff, I have not seen anything go any faster than it does while in Trainz TS12 its self. The 1-asset ever 3/4s of a second pace seems to be what it can handle as each folder is opened, examined, then closed again.
John
I'd be interested to hear if you or others can document that such opening and file accessing was ongoing during validations. That's quite a bit more intrusive than my conjectured activities. It would explain the SLOWS better, I have to add.
Has anybody any knowledge as to whether there are changed entries made in a KUID TABLE ever? I'd assumed they have always avoided after-the-fact auto-alterations of the config.txt file, but if they are cracking assets open, that is certainly one table they'd be changing.
// Frank
However... having CM open then launching TS12 its self is quite a speed demon. This maybe that the database doesn't have to be initialized on startup for that and the program launcher then subsequent other stuff underneath can come online almost instantly. The database access within TS12 Surveyor, however, is still slow with some big pauses as the program changes categories. To me this still is some kind of indexing issue within the database.
John
Nice to see you finally follow my recommendation on that. Let's see... eight months, hours every day, ... you would probably have saved only a couple of man weeks... no big deal--unless you fall asleep whilst waiting!
// Frank
James has been a bit busy these past few days with T:ANE. He finally got us some badly awaited documents we need to review. Hopefully he'll respond to us in due time when he can.John
Actually need to re-edit that. Turns out I never launched that email to anyone... it was in the background when I had my first cup this morning (now on 3rd, dogs fed too! <g>) and I truncated it as old news EXCEPT that I sent that part off to James. So when he gets in tonight (for us...), perhaps he'll add to our wisdom.
// Frank
Sorry for not being around for phone calls, etc., not feeling too good myself, and the baby has had a stomach bug which swept through the kids in the house with Ally getting it second and giving to her dad, and Shawn being the third in line it seems. I might have paranoia stomach bug, with power of suggestion. The sounds and smell have got my stomach in a lurch and I don't feel so great. I'm more concerned for mom as you know.

John
Skype and the phone are both up and waiting for your electron stimulatory experiences, John!
 
G'day, well I thought it was too good to be true, all has been fine for quite some time but tonight I downloaded a route it has just over 6000 assets of which just over half were already installed. I then downloaded those on the DLS which left 140 which I loaded from CDP's. OK all done I thought, not so fast said CM, I am now going to validate over 14,000 assets so leave me alone or I will lock up your PC and then you will have to do a database repair. So that's it no trainz tonight, damn that CM and its validations, the assets get validated as they are installed isn't that enough?
I just hope that tane dose not behave like this or it's the junk pile as far as I am concerned as far to much user time is wasted with these validations that I never had previous to SP1 and the hot packs, I thought N3V were going to put out a hot fix or service pack to address this and a few other bugs.
There I feel a little better now, oh well of to watch the idiot box not that there is all that much on these days.
Oh wait there I could have some fun on my MSTS routes using Open Rails, that does not do silly validations, runs as smooth as silk and does not have lagging at all. So forget the idiot box I will play trains on Open Rails on my older PC while TS12's stupid CM validates those 14,000 assets it reckons need validation, what a crock.
Regards
Barrie
 
How are some people getting these validations while others are missing them? Recently downloaded a new route into TS12 SP1 HF4 build 61388. It then went and automatically downloaded the required dependencies without any intervention on my part. Once it was all installed I was able to open the new route right-away. The next day opened the new route again and still no new validations of existing assets.
 
G'day, well CM is still happily validating, only 6,000 more to go but that's OK i've been over Donner pass in a cab forward and then along the Feather River with the California Zephyr, so despite CM I had some pleasant train runs.
Oh well off to bed and I will see how it is going in the morning.
Regards
Barrie
 
How are some people getting these validations while others are missing them? Recently downloaded a new route into TS12 SP1 HF4 build 61388. It then went and automatically downloaded the required dependencies without any intervention on my part. Once it was all installed I was able to open the new route right-away. The next day opened the new route again and still no new validations of existing assets.

That's what I can't fathom out, no issues with validation here either.

Trainz installed on own drive(s) Have a lightweight install with only builtin and my own content plus stuff from the DLS for the route I'm working on and a full Install plus DLC, no validation problems with either of them.
 
Since I set my TS12 under Windows 8.1 to run in Windows 7 compatibility mode, I have had very few validations including after a fresh reinstall.

The only thing I can think of is this related back to the C00005 errors I was seeing in the Event Viewer. These are memory protection errors and disabling DEP for the executables did not resolve this problem. Now with the compatibility mode set to Windows 7 for the executables, I no longer see the errors reported in the Event Viewer, and I no longer receive the validations except after installing a bunch of stuff from Jointed Rail yesterday, and that didn't even take that long.

A solution, perhaps?

John
 
G'day, well here it is 8.40 am and it is still going with 1820 still to go. The whole trouble is when I shut down the game later (and yes I do make sure tadd is properly closes before) and PC and start up later on some of the time it decides to do more validation. I have railworks TS2014 and MSTS using Open Rails and never have this issue with either so N3V you need to get your game together before you drive a lot of people away and this should start with TS12, a patch to address this and any other issues that bother users.
N3V also need to ensure this behaviour does NOT exist in tane or it will I feel be the death knell.
Regards
Barrie

EDIT:- I am using win 7.

EDIT 2:- CM just got down to 400 then suddenly decided to add a further 1100 to make it 1500+ in the validation. This is quite frustrating added one route plus dependencies and have over 12 hours of validating as a result.

EDIT 3:- Well finally things have quietened down and the Tadd/utils duo are behaving themselves again but I had an entertaining time with OpenRails and Railworks TS2014 so there are other train venues outside of trainz to keep me entertained during validation marathons.
 
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TS12 SP1 latest patch

Hi Chris

Any solution to this validation problem yet?, TADDaemon.exe is still validating 102,000 assets, CMP takes 3 hours to launch and Trainz Launcher takes an hour and a further hour for Trainz then Traniz becomes slow with all this validation going on in the background, I agree this is a major issue has to be resolved makes the sim unusable

all content is added and finished on Saturday, no more content added not planning to add any more.

TADDaemon.exe running with 161,580k mem and Content Manager is also running 29,160 mem
TADDaemon.exe has highest mem usage
next inline is svchost.exe 101k
do you ever find sometimes when TADDaemon.exe is using a lot of system memory internet explorer won't launch?

Today is the first time I'm launching Trainz since I finished adding all the content on Saturday.

damn this validation process. TS10 was better than TS!2

do I have to leave CMP on for a week for it to finish the validation processes?

The 102,000 assets are custom content from the DLS and 102,000 (280Gb)

I've never had any major problems with any previous version's of Trainz with 100,000 assets installed or any other issue.

Regards

Ahsan
 
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The validation process only kicks in automatically when using the Launcher.
If you are working in Content Manager you can bypass this step temporarily by using bin\contentmanager.exe in lieu.
This method also enables you to repair or delete assets that are preventing launching properly.
You can then get on with your day's work within a few minutes.
Eventually you will have to let Trainz have its way and do a full validation, but at least this is at your discretion.

You can also get into the game by using bin\trainz.exe. However you will find that the resolution may have changed and not be what you set in Options.
 
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The validation process only kicks in automatically when using the Launcher.
If you are working in Content Manager you can bypass this step temporarily by using bin\contentmanager.exe in lieu.
This method also enables you to repair or delete assets that are preventing launching properly.
You can then get on with your day's work within a few minutes.
Eventually you will have to let Trainz have its way and do a full validation, but at least this is at your discretion.

You can also get into the game by using bin\trainz.exe. However you will find that the resolution may have changed and not be what you set in Options.

Hi

How long will a full validation of 102,000 assets take?. Thanks for the useful info though. Seems like a very poor underlying design of CMP back in 2006.

Regards

Ahsan
 
Hi

How long will a full validation of 102,000 assets take?. Thanks for the useful info though. Seems like a very poor underlying design of CMP back in 2006.

Regards

Ahsan

I find that it takes about 0.75 of a second per asset. This was with my older hard drive. Let this continue to the end, it never goes to zero but down to about 33 or thereabouts.

John
 
I find that it takes about 0.75 of a second per asset. This was with my older hard drive. Let this continue to the end, it never goes to zero but down to about 33 or thereabouts.

John

Thanks John for your reply, 33,000 or 33?

I hoping chris will have an update on this validation issue or maybe a future quick hotfix patch 5 for TS12 SP1?,
 
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Ahsan, you will find that when it is in this validating mode TS12 will be very fragile, the slightest thing will crash the program, a lot of us now have both CM and the main game menu on at the same time, that way, when CM crashes, the game menu will stop TADDaemon from corrupting the database, and you can reopen CM and carry on as if nothing has happened.

It should save you hours of time doing endless database repairs.
 
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its working

Hi

For some reason I launched CMP and done a quick database repair then I exited CMP, waited for it to shut down properly then I re-launched Trainz Launcher to my surprise Trainz launcher only took half second to launch and CMP took less then half second to launch too then I exited CMP and shut down my PC, after a while I switched on my PC again booted into Windows then I re-launched Trainz launcher again it took less than half a second to launch then I launched Trainz it took a second to launch, I was soon into the main menu and started to create a route, TS12 running fast as hell with no pauses in the background and no validations in the background. :)

TADDaemon.exe still runs in the background and was not giving me any problems at all.

Trainz runs perfect with all the 102,000 custom assets installed plus the built in.

I'm I going mad or what????:hehe:, At Least it's working for now and for the first time properly too.

All the Trainz.exe's are running in Windows 7 compatibility mode and set the permissions on all the Trainz.exe's to allow, I'm on Win 8.1 pro 64-bit.

The last time I installed custom content was on Saturday.

Regards

Ahsan:)
 
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Im running TS12 SP3 HF4 on Windows Vista. Whenever the validation occurs for me, it only takes about 20 minutes, even though it goes through all 380000+ assets.
 
These two were the most Bitten by WINDOWS 8 vs TS12 it would appear!

Since I set my TS12 under Windows 8.1 to run in Windows 7 compatibility mode, I have had very few validations including after a fresh reinstall.
SNIP, SNIP
A solution, perhaps? John
Catching up... thought that quote SOLUTION needed re-emphasized as he was PLAGUED by this DEMON! Hope N3V looks into that OS relationship! // F

Hi

For some reason I launched CMP ... SNIP... TS12 running fast as hell with no pauses in the background and no validations in the background. :)SNIP
Trainz runs perfect with all the 102,000 custom assets installed plus the built in.
I'm I going mad or what????:hehe:, At Least it's working for now and for the first time properly too.

All the Trainz.exe's are running in Windows 7 compatibility mode and set the permissions on all the Trainz.exe's to allow, I'm on Win 8.1 pro 64-bit. The last time I installed custom content was on Saturday.
Regards Ahsan:)
We can take that as confirmation of John's solution perhaps? These two were the most Bitten by WINDOWS 8 vs TS12 it would appear! // F

The validation process only kicks in automatically when using the Launcher.
If you are working in Content Manager you can bypass this step temporarily by using bin\contentmanager.exe in lieu.
Interesting, as John never uses launcher to goto CM, but the \bin, or since I corrupted his sorry butt, a shortcut doing the same direct launch. // F
This method also enables you to repair or delete assets that are preventing launching properly.
You can then get on with your day's work within a few minutes.
Eventually you will have to let Trainz have its way and do a full validation, but at least this is at your discretion.
Easier yet... Just launch CM and let it run until you need to shut down!
  • Fact! Shutting down a computer is contra-indicated because of thermal stress effects on self-heating of chips. Just adjust power savings to suspend operations on the monitors and HDDs and let it stay thermally stable is best for long term reliability.
I'd be interested to know how you KNOW which are preventing proper launching! Crystal Ball? Angel of the Lord, or Ouiji Board? LOL // F
You can also get into the game by using bin\trainz.exe. However you will find that the resolution may have changed and not be what you set in Options.
Just so I document it somewhere... I found it effective and workable to actually rename the Launcher program in Install_path\ (root so Install_path\Trainz.exe) to the version (e.g. TS12-SP1+hf3.exe) with apropos search and replaces in the registry. This allowed me to straighten out the installed table under \Auran\ (The tables which have the code build values) and keeps the MUI cache and etc. far more relevant.)

G'day, I have always wondered about that 33 assets not validated and I think that it is like that so that TAD/UTIL have an excuse to start up at any time they like.:D
Regards
Barrie
LOL, but I'm not that cynical. Perhaps that's the New Math N3V is using? // F

Im running TS12 SP3 HF4 on Windows Vista. Whenever the validation occurs for me, it only takes about 20 minutes, even though it goes through all 380000+ assets.
THIS validates what John and AHSAN said about Windows 8 and Windows 7 Compatibility modes. Vista was transitional version of a good Windows 7, as TS10 is a good stable version of transitional TS09 and it's four Service Packs. Windows 8 was at best, misguided, as recent changes rescinding the 'favored' new look pretty much acknowledge... they went down the wrong track. It happens! // F

To sum up:
Since I set my TS12 under Windows 8.1 to run in Windows 7 compatibility mode, I have had very few validations including after a fresh reinstall.
A solution, perhaps?
John
He's had a HDD problem Since, but not the validations issue return. Windows 8 owners take note! // Frank
 
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