TS12 Rail problem

rdc1eric

New member
Hi there.

I cannot join rails to bridges in TS12. I am using bridges with 2 rails. Typical example being the Arch bridge. I can join the left rail ok but as soon as I try to join the right rail it automatically snaps over to the left rail and creates a junction there. If I try to join the spline from the rail on the bridge to my spline on the track it either jumps to the opposite rail on the bridge or does not attach to the spline on the bridge. More often than not it does not even give me a rail to join up from the bridge spline to the track. The only change I have done is to fix the Vertex Height in Surveyor.
I have updated my TS12 with the latest patch. There were no problems with the patch. All was fine. I did not try to use the game before I did the patch so I am wondering if I should try uninstalling everything and the do a reinstall but without the patch and try that.
I have TS2010 and that is fine so it looks like its a possible bug? Or am I doing something wrong?

Any help would be appreciated.

Thanks.....
 
Thanks for the reply but no joy. The splines do not join when holding down the left or right shift key. I tend to use the shift key if I put splines down side by side to stop them joining.
Here, if I try to attach to the left spline it will sometimes snap to the right one and vice versa when I am trying to attach the first rail to a 2 rail bridge. As stated earlier the problem still applies.
After 3 or 4 attempts to join the 2 nd rail I now have 1 rail with 3 junctions on it. I delete the extra lines and am then left with a junction without a lever. I delete the rail only to find that the junction is attached to the bridge section. I delete the bridge and am back to square 1.
Not a happy bunny........
Hopefully its just a glitch.
 
There's a bug in TS 12, see post by WindWalkr in a similar thread somewhere on here, they are aware of a problem.
Meanwhile you need to be very accurate in joining splines, try zooming in very close, may or may not work.
Removing the patch wont have any effect. Have to wait for the inevitable service pack or patch for it.

Try the TS12 forum for that thread.
 
There's a bug in TS 12, see post by WindWalkr in a similar thread somewhere on here, they are aware of a problem.
Meanwhile you need to be very accurate in joining splines, try zooming in very close, may or may not work.
Removing the patch wont have any effect. Have to wait for the inevitable service pack or patch for it.

Try the TS12 forum for that thread.

Now that's not what I took away from what Chris said at all. He never said it was a bug. He said that they narrowed the radius. I firmly don't think it is a bug and actually enjoy it, it makes me think when I'm joining spline points.

Now if there is a thread where he actually said it was a bug please link it, but everything I've read on the subject so far it appears to be by design.
 
mrscri

As you pointed out, it looks like it was/is a coding thing and not a bug.
I hope that in a later service pack that this will be addressed. At least make the radius a bit bigger than it currently is.

clam1952

I have to agree with you on this. It would appear that you have to zoom in very closely to the spline to get it to work. So far I have been able to get them to work by zooming in.

Thanks to all for the advice and help.

Eric.
 
Now that's not what I took away from what Chris said at all. He never said it was a bug. He said that they narrowed the radius. I firmly don't think it is a bug and actually enjoy it, it makes me think when I'm joining spline points.

Now if there is a thread where he actually said it was a bug please link it, but everything I've read on the subject so far it appears to be by design.

Not that thread, the one about the bridge splines which sounds similar to the OP's problem.

http://forums.auran.com/trainz/showthread.php?t=71712
Actually Chris said in post 5 "I think we've found the cause of this issue. Just letting you know that it will be resolved in a future code patch." That says bug to me.........

Similar problem as the OP is having as far as I can see and may or may not be related to the other spline problems. I suspect though that it might be. ;)
 
Now that's not what I took away from what Chris said at all. He never said it was a bug. He said that they narrowed the radius. I firmly don't think it is a bug and actually enjoy it, it makes me think when I'm joining spline points.

Now if there is a thread where he actually said it was a bug please link it, but everything I've read on the subject so far it appears to be by design.
Glad you as happy as a bug in crap over this new "feature".8-) But for a number of us the current situation is totally usatisfactory. They should fix this.

From what Zec said in another post previous behavior was wrong (maybe you can read that as buggy if you're so inclined) and the current fix is the correct behavior. Basically what it means is if two spline points are close together you'll have trouble selecting 1 of them in surveyor (1 will always be favored) and if you're using attachment points Trainz will actually merge them into 1 point if they are 1m or less apart. Unfortunately this breaks a lot of the newer pre TS12 catenary content out there.

All I can say is TS10 is ok in determining which spline point you are trying to select while TS12 is horrible. It also worked with attachment points less than a meter apart. What was so bad with TS10 behavior? The code changes in TS12 haven't enhanced this at all.

I work with a lot of dualgauge track with adjacent spline points at 10.25 inches apart. Never had a significant problem selecting either of the two spline points in previous editions. Some were easier than others but TS12 is just horrible. Clicking exactly on the end you want does not work. At max zoom in you have to find the 1 spot far enough from 1 and close enough to the other and click right there to get the "ignored" end. Clicking any where else always gets the favored one.

Thanks for your indulgence.

Bob Pearson
 
Back
Top