Dinorius_Redundicus
kuid 68213
Tom,
I don't actually have an interest in the loco's (or any loco's for that matter), and I don't think I can unscramble what you'll need to do to with interiors etc.
However, it seems to me that you could benefit a lot by learning how to use CM to analyse assets and uncover the causes of their faults. Rather than guess what the unknown/missing asset in the loco’s is, this is how I approached it using the "A" loco as an example. Spoiler alert; it turned out to be a hornsound, not part of an Interior.
Read on if you want to follow the analysis. First up, select the loco;
Then right-click on it and, from the menu that pops up, choose "List Dependencies Recursively". This brings up a list of the loco's direct dependencies, plus any sub-dependencies of those. There were 11 dependencies listed in total, including the mysterious "unknown".
The “unknown” <kuid2:569535:100237:1> must be the missing asset since if you check the assets in that list, none of them depend on the unknown kuid. That means it must be a direct reference of the loco config.
So let’s inspect the config and see where that direct reference is. Here is a view of the config.txt in AssetX, with the reference to <kuid2:569535:100237:1> highlighted in yellow. The tag indicates the unknown is a hornsound;
We still don't know where to find that hornsound, but we do know its kuid, its author's trainz nickname, and the fact that davesnow, the creator of the original loco, found it somewhere other than the DLS. You could possibly quiz him about where to get it.
Here endeth the lesson, but I hope you can see that CM and a bit of analytical thinking go a long way when it comes to sorting out what is wrong with Trainz assets.
I don't actually have an interest in the loco's (or any loco's for that matter), and I don't think I can unscramble what you'll need to do to with interiors etc.
However, it seems to me that you could benefit a lot by learning how to use CM to analyse assets and uncover the causes of their faults. Rather than guess what the unknown/missing asset in the loco’s is, this is how I approached it using the "A" loco as an example. Spoiler alert; it turned out to be a hornsound, not part of an Interior.
Read on if you want to follow the analysis. First up, select the loco;

Then right-click on it and, from the menu that pops up, choose "List Dependencies Recursively". This brings up a list of the loco's direct dependencies, plus any sub-dependencies of those. There were 11 dependencies listed in total, including the mysterious "unknown".

The “unknown” <kuid2:569535:100237:1> must be the missing asset since if you check the assets in that list, none of them depend on the unknown kuid. That means it must be a direct reference of the loco config.
So let’s inspect the config and see where that direct reference is. Here is a view of the config.txt in AssetX, with the reference to <kuid2:569535:100237:1> highlighted in yellow. The tag indicates the unknown is a hornsound;

We still don't know where to find that hornsound, but we do know its kuid, its author's trainz nickname, and the fact that davesnow, the creator of the original loco, found it somewhere other than the DLS. You could possibly quiz him about where to get it.
Here endeth the lesson, but I hope you can see that CM and a bit of analytical thinking go a long way when it comes to sorting out what is wrong with Trainz assets.
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