Vuil_Sekreet
Member
Yawn. Found the ignore button, Huzzah!I am glad you agree with me. Just because other games do it is no reason for Trainz to follow the same bad example.
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Yawn. Found the ignore button, Huzzah!I am glad you agree with me. Just because other games do it is no reason for Trainz to follow the same bad example.
It won't be wrench for those who, should the next version have Surveyor 2.0 only, therefore choose not to buy it.I agree with these sentiments. I commonly toggle between both (love S2.0 for working on splines) and I'm happy to have them side by side in the game. However, I doubt it's efficient for N3V to have two UIs hard wired into Surveyor so I've always assumed they'll move exclusively to S2.0 for the next version of the game. That will be a wrench for many people!
Figured out S2 in a couple of sessions. I’m not a programmer and I’m not young.Moving Forward is not creating a user interface that only a computer programmer can figure out how to use.
S2.0 is simply too difficult and not user friendly at all.
If it takes a year or more for veteran route builders to figure out how to use S2.0, it is clearly a step backward.
The S1 user interface is far superior due to ease of use and simplicity.
S2.0 actually looks more like a earlier, more primitive UI. Sort of like MS-DOS.
What NV3 really needs to do is import all the functions of S2.0 into the far easier to use S1.0 user interface.
Now that would be truly moving forward !!!
In my case it was after 20 years of using S1.0 that was the hurdle I had to overcome. I had exactly the same problems (and in some cases still do) with changes to other software where I had become very "comfortable" in how the original UI worked - the MS Office Ribbon took me ages of "curs'n and cuss'n" before I finally mastered it - it seems so simple and obvious now. Likewise the more recent changes to the GIMP user interface still force me to access their online help on how to do something simple. If you have been doing something one way for years then any change can be seen as a disaster.If it takes a year or more for veteran route builders to figure out how to use S2.0, it is clearly a step backward.
Case in point. It took me much longer but now I rarely go back into S1 - and the addition of new options to the S2 Bulk Update/Replace feature (currently in beta testing) may end that.Figured out S2 in a couple of sessions. I’m not a programmer and I’m not young.
Looks can be deceiving. Would you regard Windows 3 as far superior to Windows 10/11 due to its greater simplicity?The S1 user interface is far superior due to ease of use and simplicity.
I do not see how anyone could reach that conclusion or make that comparison.S2.0 actually looks more like a earlier, more primitive UI. Sort of like MS-DOS.
Easy to say but I suspect that it would destroy S1. The best solution would be for N3V to retain Surveyor 1 as a legacy option for those who are unable or unwilling to make the change. This would be inefficient as the programmers would have to maintain two UIs even if only one of them (S2) was being advanced with new features.What NV3 really needs to do is import all the functions of S2.0 into the far easier to use S1.0 user interface.
I completely agree. Why wasn't the new interface an option, Instead of required. When i say required, At some point i assume S1 will be removed.Moving Forward is not creating a user interface that only a computer programmer can figure out how to use.
S2.0 is simply too difficult and not user friendly at all.
If it takes a year or more for veteran route builders to figure out how to use S2.0, it is clearly a step backward.
The S1 user interface is far superior due to ease of use and simplicity.
S2.0 actually looks more like a earlier, more primitive UI. Sort of like MS-DOS.
What NV3 really needs to do is import all the functions of S2.0 into the far easier to use S1.0 user interface.
Now that would be truly moving forward !!!
It is an option and is not required. Each time you restart Surveyor it will default to the last interface (S1 or S2) that you used.Why wasn't the new interface an option, Instead of required.
Good question. Also, how do you change the range for triggers and trackmarks in 2.0?I'm slowly getting used to 2.0. AFAIK bulk replace requires 1.0 and also when placing splines in 2.0 they don't automatically settle on ground, unless I'm missing something? Big inconvenience when using weed splines.
See here - How_to_Use_S20_Tools#Placement:_Set_the_Trigger_Radius_of_a_Track_Objecthow do you change the range for triggers and trackmarks in 2.0?
Make sure that the Grade setting in the Tool Options Palette is set to "- " (which means follow the ground height - highlight the value that is there and hit the Delete key), not set to 0% (which means flat) or to any other value.when placing splines in 2.0 they don't automatically settle on ground
Bulk replace with all the added options still works best in 1.0 but the latest beta version of 2.0 in Trainz Plus adds some (but not all) of those extra featuresAFAIK bulk replace requires 1.0
There's two ways to do this.Once a track is laid, I am not sure how to change the grade retroactively in S2.0. In 1.0, I would set the grade and then hit the "apply" button to that section.
How does S2.0 do the same? The same question can be for retroactively changing track conditions.
See Free_Move Tool:_Set_a_Spline_Gradient and Fine_Adjustment Tool:_Set_a_Spline_GradientOnce a track is laid, I am not sure how to change the grade retroactively in S2.0. In 1.0, I would set the grade and then hit the "apply" button to that section.
How does S2.0 do the same? The same question can be for retroactively changing track conditions.
Bazinga! I recently discovered that smooth ground is effected by the brush size. I've had issues with adding track that seems to do its own thing height-wise. I suppose I need to learn some more.Make sure that the Grade setting in the Tool Options Palette is set to "- " (which means follow the ground height - highlight the value that is there and hit the Delete key), not set to 0% (which means flat) or to any other value.
Bazinga! I recently discovered that smooth ground is effected by the brush size.
Smooth Ground Under Selected | smooths the height of the ground under the selected spline to match its set height. If multiple spline segments have been selected then the ground under all the segments will be smoothed to their height. The size of the area affected will depend on which has the greater value: the width of the spline OR the Tool Options Palette Radius setting. Does not work for endpoints |