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i am running a very big map of about 3 hundred base boards 60 locos + stock.
Imagine what we'll be running Trainz on in a couple of years from now.
Smiley.
I'm guessing we'll be running multi-player in a few years so I wonder what the constraints to performance will be then. Trainz is not an FPS so train position should be easy to transmit comparatively speaking.
Position would be easy to transmit, but with industry enabled train cars there's a lot more data to send/receive then just the position. Like the load config of every industry enabled train car in each user's train, the load status of every industry on the map, and the status of every junction on the map. Not to mention, for AI controlled trains, transmission of an AI train's current actions and intentions.