Trainz 2010 Nvidia SLI

Hard to tell, but their has been a SLi profile for Trainz for a while in the nvidia drivers. Running Quad SLi here and certainly haven't seen anything to suggest that it isn't using it.

Rob
 
Quad?

Does "Quad" mean you have four video cards? I've got an nVidia card and was thinking of bridging it with another. Do you really see a bump in performance?

What gains do you see most?
 
yes i have 2 x nvidia gtx9800+ cards and was wondering if trainz uses SLI MODE to better the performance of the game.understanding that trainz 2010 is one of the only games i play on my computer and i was thinking of getting a new videocard xfx 5970
i turned off my sli mode in the nvidia control panel and restarted trainz and saw no differance in performance at all,this is why i ask about trainz using sli ,if i didnt need 2 then why buy 2,i am running a very big map of about 3 hundred base boards 60 locos + stock.
[my hardware]
xfx x58i motherboard
cpu 930 2.8 ghz
12 gig ddr3 corsair
2 x nvidia gtx 9800+
1000 power silverstone
7 hardrives sata2
pionneer dvdrom burner
 
Although this is asked of NVidia cards, if someone wants to know of ATI Crossfire mode I can say there is no difference in performance on my PC.

On one of my PC's having an ATI HD 4870 X2 card which is 2 CPUs on the card linked like having 2 HD 4870 cards in my PC. Compared to my other PC which runs a single NVidia GT 8800 GTX which has similar performance with all options on maximum and running through the same section of my very populated route which I have on both PCs.

Cheers

VinnyBarb
 
I don't run SLI, but what I seem to remember from reading previous threads is that Trainz is not really designed to take advantage of SLI. I also seem to recall people saying that they ended up disabling SLI in order to run Trainz. (Again that's just from memory.)
 
doing a little bit of homework i have found out sli or crossfire computers have no effect on trainz 2010 performance ,so you only need to buy one videocard ,and i found out that the ati 5970 is worth 6 nvidia gtx 9800+ cards or 3 and a half of nvidia's GTX 285 model so i think i will be buying XFX 5970xxx
 
ATI vs nVidia

I ran into speed tree problems and other performance problems with ATI. ATI worked better with DirectX but didn't work or look as good. I went back to an nVidia card. Much better.
 
no there isnt but i will do one for you after i get a new videocard ,this map is something else,i really should upload it
 
running more tests after doing as the link states i found that sli will only work if you run trainz in direct x not openGL, i ran the metre that nvidia supply in the nvidia controll panel whilst running 2010 in driver mode {in dx and openGL } in openGL the metre didnt more in direct x the metre went crazy,seemed to me to run much better in direct x sli mode than openGL.
hardware in my computer is xfx 58i motherboard i7 930 2.8ghz
12 gig ddr3 ram 2 x nvidia gtx 9800+ gigabyte videocards
vk246h HDMI Asus monitor ,silverstone 1000 watt power .
this motherboard can use either sli or crossfire so i think with the lack of info given out by nvidia on the new fermi and to me i think it because it isnt as good as made out to be there would be no other reason for not showing benchmarks i think i will be buying ati this time round
 
I'm runnung 2 GT240s in SLI but I don't think it makes any difference to Trainz.

I think the main reason that TS2010 runs so well on my system is first of all, one of the cards :wave: obviously, and a fast multi-core processor.

I shudder to think how fast TS2010 would run if it utilised both my graphics cards.

Imagine what we'll be running Trainz on in a couple of years from now. :eek:

Smiley.
 
multi-player performance?

Imagine what we'll be running Trainz on in a couple of years from now. :eek:

Smiley.

I'm guessing we'll be running multi-player in a few years so I wonder what the constraints to performance will be then. Trainz is not an FPS so train position should be easy to transmit comparatively speaking.
 
I'm guessing we'll be running multi-player in a few years so I wonder what the constraints to performance will be then. Trainz is not an FPS so train position should be easy to transmit comparatively speaking.

Position would be easy to transmit, but with industry enabled train cars there's a lot more data to send/receive then just the position. Like the load config of every industry enabled train car in each user's train, the load status of every industry on the map, and the status of every junction on the map. Not to mention, for AI controlled trains, transmission of an AI train's current actions and intentions.
 
Data Transmission in Multi-player

Position would be easy to transmit, but with industry enabled train cars there's a lot more data to send/receive then just the position. Like the load config of every industry enabled train car in each user's train, the load status of every industry on the map, and the status of every junction on the map. Not to mention, for AI controlled trains, transmission of an AI train's current actions and intentions.

I'm guessing you wouldn't have to transmit load status constantly. Once the consist is established, it moves at intervals. You wouldn't need to know what's in the consist until it reached a load/unload point.

Since tracks have predetermined location and trains have pretty straightforward physics that determines speed and momentum, you won't have to anticipate sideways (FPS) movement, immediate halting, collision detection of random artillery and projectiles.

But hey, we're all just guessing. Who knows what Auran's engine requires. I'm just guessing that it's easier than Unreal Tournament or Halo.
 
Trainz does not take advantage of SLI, nor does it take advantage of PhysX to my knowledge.

Given that Trainz is now GPU and not CPU driven, it really should, especially if you want to take full advantage of speed trees.
 
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