Trains don't go off track when derailed.

You need to add a clean up rule...

clean up.jpg


:)
 
You need to add a clean up rule...

clean up.jpg


:)
That should be there by default, but it is the way to clear out a derailed train from the route. JTrainz, try shortening the time in the small block in the pick. NOTE 30 seconds is the shortest time one can set.
 
You guys are reading the post wrong. I'm pretty sure the OP is referring to how, in T:ANE, consists don't go off the rails when they reach the end of a track spline, they just sit there. In other words, T:ANE completely broke derailments.

It has nothing to do with that rule.
 
You guys are reading the post wrong. I'm pretty sure the OP is referring to how, in T:ANE, consists don't go off the rails when they reach the end of a track spline, they just sit there. In other words, T:ANE completely broke derailments.

It has nothing to do with that rule.

I hope in TRS2019 they bring back derailments, although it's unlikely tbh
 
Derailing is kinda part of train simulation though. Just seeing the number of people watching derailing videos more than actual train driving. It's a thing that cannot be forgotten and I can't think of any other train game which doesn't have derailing.

Sure, proper collisions aren't the easiest to implement, but even scenery intersecting is more than better than nothing.
 
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Derailments are really bad for everyone though. Countless lives can be lost, expensive materials are rendered useless, and the loss of money a company faces for such a devastating accidents can cripple them from an economic standpoint. Accidents like these take a huge toll on the environment as well, with hazardous materials such as oil seeping into water supplies and others corrupting the landscapes people one called beautiful. I mean, derailments are huge catastrophes nowadays, and i commend N3V for refusing to implement such a horrific, costly part of real life into a game aimed towards children.

no wait n3v was just too lazy to code them into the game
 
Yeah I was sad when I heard that they removed them. I think they need to implement them back in. I would like them to be a bit more realistic though. You know, the cars NOT clipping through each other or buildings, etc. Trees, bushes, ground brush, etc, I really don't care about though.
 
Derailments are really bad for everyone though. Countless lives can be lost, expensive materials are rendered useless, and the loss of money a company faces for such a devastating accidents can cripple them from an economic standpoint. Accidents like these take a huge toll on the environment as well, with hazardous materials such as oil seeping into water supplies and others corrupting the landscapes people one called beautiful. I mean, derailments are huge catastrophes nowadays, and i commend N3V for refusing to implement such a horrific, costly part of real life into a game aimed towards children.

no wait n3v was just too lazy to code them into the game

xd What a point
Yeh, this game is not towards children, this game is towards realism. I mean the major Trainz releases.
 
I used to have some pretty good 1 mile long derailments in TRS2006, scattered all over creation, but no zig-zag accordion pileup ... I used to like to dig a pit, and derail a 1 mile long train into it at speed, and see the hundreds of cars constantly jump up and down like Mexican jumping beans in the pit ... Can't remember the last derailment I had

Anything is possible with invisatrack :cool:

Screen_032.jpg
 
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If you feel there is something wrong, put in a bug report via the Helpdesk.

Maybe N3V Dev needs to tweak up the physics a bit to ensure more realistic (though no crushing) derailments. There were a substantial number of changes done to the game engine, in fact it's a new game engine in T:ANE compared to the older versions, where something got missed. This may have been reported during testing, but due to more important things like crashes to the desktop, or signals not working, that it was pushed on to the very big stack of things that need fixing. (In some ways it's like owning a house with yet another thing that needs looking after). I did derail some trains in testing the last service pack, but that was in a yard doing 5 mph so there was no way of knowing whether there was something wrong, and this was unintentional anyway. At 5 mph you don't have wagons and coaches flying across the map and bouncing all over the place!

The switch locking came about with the introduction of multiplayer back in TS2010 SP4. My recommendation for this is to put in a suggestion in the Suggestion Boxcar forum. You will need to specify details, and why you would like the lock removed. A suggestion on this would be to make the junctions lockable during multiplayer or for some other reasons, and done through a Driver rule, which sets a tag in the session lock-junctions 1 versus a default of lock-junctions 0 for none. But as I said you really need to specify clear details in order to justify your position, otherwise, things will get missed.

You can already set the default 20 meter lock region down to a much smaller radius using the triggers and track marks tab, and setting the radius using the trigger radius. I've set mine down to about 3 meters for my yards where this works successfully so this maybe a recommendation rather than a global setting via a driver rule.

The other thing is we don't know what's in store for TSR2019. They may have taken our recommendations and implemented better junction control. We won't know until that is available for testing.
 
Still think that any "realistic" derailing beyond stopping the train is not necessary. If I were to derail in real life, there would be an awful lot of 'splaining to do. In Trainz, I just fix the cause of the derailment and restart. No fuss, no muss. And to deliberately cause multi-car derailments just for fun - please stay away from any real trains.
 
Still think that any "realistic" derailing beyond stopping the train is not necessary. If I were to derail in real life, there would be an awful lot of 'splaining to do. In Trainz, I just fix the cause of the derailment and restart. No fuss, no muss. And to deliberately cause multi-car derailments just for fun - please stay away from any real trains.

LOL really, saying that people who like derailments in train simulators should "stay away from any real trains" is just ridiculous. Obviously since i like derailments in my Train Simulators, i should never get a job in the railroad industry. I might kill hundreds of people or waste a ton of resources for fun, right? Man, the slippery slope argument sure is great.
 
Okay... point made...

Please give us back the original derailments. I am sure you guys at N3V still have that code you used in previous versions collecting dust on a shelf somewhere, so be sure to get it in again the next version. Even though still not real (and no, real is not what I prefer), it at least gives me a more clear feeling of "yeah, that was a wrong move".
I prefer "a little bit of clearly fake drama" over "you are clearly playing a game in which you made a boo boo".
 
Perhaps for the derailments we should go the MSTS way? Sure,the trains did not tip over,but I you derailed a train in MSTS and say,100mph on a sharp turn,the train would go though every bit of scenery and yet nothing would be damaged,not even the train. But I think MSTS derailment with tipping over but yet nothing gets damaged (Like cars,houses,trees,etc.) would be fine. Even just Trainz 1.3 derailment would be nice. Sure,derailments are disasters for railroads,but at the same time it would add realism. And isn't N3V targeting for a realistic simulator? Or are they just targeting a game with nice graphics but cheesy physics and and a hole lot of frustrating and confusing errors?
 
Perhaps for the derailments we should go the MSTS way? Sure,the trains did not tip over,but I you derailed a train in MSTS and say,100mph on a sharp turn,the train would go though every bit of scenery and yet nothing would be damaged,not even the train. But I think MSTS derailment with tipping over but yet nothing gets damaged (Like cars,houses,trees,etc.) would be fine. Even just Trainz 1.3 derailment would be nice. Sure,derailments are disasters for railroads,but at the same time it would add realism. And isn't N3V targeting for a realistic simulator? Or are they just targeting a game with nice graphics but cheesy physics and and a hole lot of frustrating and confusing errors?

I think the damage part would make the game look like a Trainz version of Beamng Drive
 
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