Train Town - FREE 7 day beta on Android, get it now!

My conscience is quite clear. We have invested in creating a product where we think there is an audience who will appreciate it. Clearly you aren't one of those, but you seem quite persistent in trying to find every negative response possible to throw at us.

Google Play algorithms take a while to populate - it still says "Not yet rated" in one part of the Train Town page while it shows 6 reviews in another (all 5 star btw).

I am not sure which account you think I have used to comment. Certainly not Ethan Nazareth who quoted "Epic In my opinion , i like this more than i like trainz" - unless of course you think I spend my time reviewing 100 other apps so that I can review our own app highly ... here is Ethans profile: https://play.google.com/store/people/details?id=100867563040691052310.

Are we expecting this product to be bigger than Trainz Sim? No. Do we believe there is an audience? Yes.

Since you have invested considerable time in the debate, can I ask if you have an Android device and if you have tried the app? If so I would be very interested in what you find good/bad or indifferent about the product (even though, I assume, you aren't in our target demographic).


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Well I may NOT have my Android device (only close to this is an Amazon Kindle Fire 1st gen w/Android 2.3 modded), but as the 'end users' (obviously us), we all need just patience for the developers who worked SO HARD on the app. I don't get to seem why almost EVERY user had to start arguing of just one (or more) In-App purchases. These are one of the ways how would a developer successfully becomes popular on the app. It needs those for investments on the continuation of the development, it also needs of paying the entry fee for iOS developer program ($99 a year | if the app becomes available for iOS devices in the near future), and to help pay wages of every developer and Q&A beta tester. And also sometimes, when it needs more demand of new features (like for the original Trainz app for the iPad and Trainz Driver for the iPhone), sometimes, it needs time to just research of what it can or cannot do with APIs that are limited on isolated devices (different devices + different android versions = different features). You're reaction may be like this:

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For some who just signed up and just don't like this version, then just don't play with it and just wait until the new version comes out (at least until the next beta release or when the FINAL release date to Google Play or Amazon App Store*). One thing I would just suggest is to take a LOOK inside the screenshots (or videos if the app has one) and the features first BEFORE you spend the money on the in-app purchase. Sometimes just bad/negative reviews just hurt us all you know. It just hurts an app's feelings when you have to 'crash and burn' the app before you even make a review. Different devices become different results (depending on model year, brand, and manufacturer-specific features). For me, I would just stick to iOS. Most apps are always optimized with the iPhone, iPad and iPod touch with great impact of results that can change everyone's lives. I watched every WWDC video to show how much great amount developers can really do with their apps.

*if the app is compatible with Amazon Kindle Fire & Fire HDX

Now to change the subject, lets see the screenshots of the gameplay so that other users can really see what's to come on the app.

~Mikey (with my Rei-babe)
 
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