Traffic and Route Area

Len12

New member
Is it necessary to have a route area (Europe, USA, etc.) to generate traffic or can one generate traffic without it (blank or default)?
 
Cars

You need to spec the region to get cars. I think it's so, for example, if you want a US route the cars drive on the right side of the road or on the left if you want a UK route. Depending on your version and patching, there may be a way to change regions in existing layouts. I wasn't able to find it in my 2009 version but I did find a workaround.

1) Create a new layout with the region selected.
2) Merge the existing non-region layout into the new one.
3) Delete the single blank board from the new layout
4) Save as or save to a new file

Good luck!
 
Find a Canuck route, open for edit in explorer, see what that says in the config.txt file. To fix mine I changed;

category-region "00"

to

category-region "US"

For Canada I THINK it would be;

category-region "CA"

But I haven't tested that so no guarantee. Also check the config.txt for your route for this line;

holdcarz 1

Change that to

holdcarz 0
 
You can generate traffic without it. Look for car spawner on the dls. Don,t know whether it has been updated. I'll go look.
baz
 
While we're on the subject, I used that config.txt hack method recently to enable the car traffic in my route, dunno how or when I disabled them in the first place. Brings up the question, I assumed that moving vehicles on the roads, especially when you have a lot of roads, would tank the framerates. I've got a lot of FPS problems on my six year old Dell, but near as I can tell with what testing I've done, road traffic doesn't affect performance detectably. Anyone done any actual testing and conclusively proved that car traffic affect framerates?
 
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