Track Problem

Nuttynoah

New member
hi
I am building myself a industrial railroad, laid the main track then put the industrial buildings in where i wanted them.

In Surveyer...

when takeing a rail from the main line to join it to the building connection, it would have the points red and green arrows
but no point graphics handle, if i changed the points manualy then it would appear, or if i delete the ones comeing of main line to
building and then took them from the building and then to the main line the red and green arrows and the point graphics would be
there, would this cause anying problems when running my Railroad.

The reason i ask this is i am having trouble with the trains driving though the side turings and back onto the main line, when
thay should stay on the main line, and was wondering if the above is causeing them to do it, have put track markers down on some of the main line between the 2 points to stop them, but have now got to many trackmarkers and adding more would be a bit silly when it comes to entering the information to each AI train.

Is there any other way to stop them doing this and stay on the main line (unless thay are told to enter the side turnings to
load or unload.) i hope there is a way to stop the problem as do not want to start all over again if when laying the track,the points are causeing it.

Trainz 2010

Thanks for any help.
 
Not sure if I read you right, but i think these are the two answers you are looking for:

You can get rid of the red/green arrows in Driver by pressing 'Ctrl+H'.

The trains are shortcutting through the loading tracks because AI controlled trains will always take the shortest route. Your loading tracks must be on the inside of curves or there is some other set of circumstances which makes that track shorter than the main. The difference need only be tiny, the AI will always go the shortest way. Easiest fix is a Trackmark on the Main and tell AI drivers to 'Drive Via' the TM...

Andy ;)
 
hi
I am building myself a industrial railroad, laid the main track then put the industrial buildings in where i wanted them.

In Surveyer...

when takeing a rail from the main line to join it to the building connection, it would have the points red and green arrows
but no point graphics handle, if i changed the points manualy then it would appear, or if i delete the ones comeing of main line to
building and then took them from the building and then to the main line the red and green arrows and the point graphics would be
there, would this cause anying problems when running my Railroad.

The reason i ask this is i am having trouble with the trains driving though the side turings and back onto the main line, when
thay should stay on the main line, and was wondering if the above is causeing them to do it, have put track markers down on some of the main line between the 2 points to stop them, but have now got to many trackmarkers and adding more would be a bit silly when it comes to entering the information to each AI train.

Is there any other way to stop them doing this and stay on the main line (unless thay are told to enter the side turnings to
load or unload.) i hope there is a way to stop the problem as do not want to start all over again if when laying the track,the points are causeing it.

Trainz 2010

Thanks for any help.

I understand exactly what you're talking about! The problem is the AI will take the shortest path to their destination, and therefore will take the siding instead of the actual route no matter if the shortest route is through a siding or through the middle of a goods yard.

Your use of trackmarks is the easiest way, unfortunately from keeping the AI from going down the wrong track.

You could try direction markers (yellow ones), but that would prevent the AI from going in there even if they are told to do so.

What we need are permissive markers. In otherwords markers that would allow AI drivers to take a route only if they're told to do so instead of the all or nothing approach.

John
 
What we need are permissive markers. In otherwords markers that would allow AI drivers to take a route only if they're told to do so instead of the all or nothing approach.

John

Wandering slightly off-topic, but I attempted a thread on exactly that subject very recently in the Suggestions forum (except I called them 'Discretionary' TMs - your 'Permissive' is better!). As you know such threads are moderated before posting. It didn't make the cut...

Andy
 
...the AI will always go the shortest way. Easiest fix is a Trackmark on the Main and tell AI drivers to 'Drive Via' the TM.....

That works, or you could always use a track priority marker(s) on one or both of the routes and match the consists priority to the route you wish it to take.

Edit: Regarding permissive markers, John said "allow AI drivers to take a route only if they're told to do so ", I think the key word here is "told". You would still need something to "tell" the AI, like a Drive Via command or a Priority Marker/Consist priority. Any ideas for a better way of telling the AI what to do in this situation would be interesting.
 
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hi thank for your help.

thats the problem thay are not taking the shortest route, my track is square shaped,

if you take the left side track which goes from south to north.

at the bottom i have a trackmarker1 and another at the very top trackmarker2.

in between the 2 trackemarkers it has 2 industrial building along it, 1 a third the way up and another 2 thirds the way up.

the top north track which gose west to east has the same but trackmarkers 3 and 4

then the east track which gose north to south with trackmarkers 5 and 6

and with south track which gose east to west with trackmarkers 7 and 8

when testing to see if all is ok, send train to markers 1 and 2, 3 and 4, 5 and 6, 7 and 8, with or without rpt, it will take the side tracks not all the time but every so often.

and if i run more than 1 train all others do the same, yet the sortest part of the track is way of the trackmarkers.

putting in any route lots of trackmarkers is not really the answer and needs better AI programing.

will give it another go, if no joy then will give up with Trainz 2010 and not bother buying any other releases of Trainz, and go back to Trainz 2006 which seemed to work much better, well never had this trouble and did not get wierd noises from the baseblocks i put down with nothink on them.

thanks again for your help :)
 
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Retarded monkey

Nutty --

While the AI in Trainz is considerably better than that in any other train simulator, you should still assume that it will sometimes display the level of intelligence you would expect from a retarded monkey.

Plan your route accordingly. Track markers will certainly help. Don't expect too much until you get a better feel about what might work and what certainly will not.

If you want to see how AI can work in opposite directions along a single track with passing loops, try "Krashnburne".

Phil
 
hi again all and thanks for all your help.

just gone into surveyor, then Edit Session and Driver Command.

i have been giveing my AI trains the ..navigate to, navigate via tm and navigate to tm command.

should i be useing the drive command instead of navigate?
 
hi again all and thanks for all your help.

just gone into surveyor, then Edit Session and Driver Command.

i have been giveing my AI trains the ..navigate to, navigate via tm and navigate to tm command.

should i be useing the drive command instead of navigate?

According to the description, the Navigate To and Navigate Via are the way to go. The Drive To is the old way of doing things and is more of a brute-force approach where as the navigate series seem to put the intelligence in the AI a notch above that of a retarded monkey. Not much but slightly better, perhaps.

John
 
According to the description, the Navigate To and Navigate Via are the way to go. The Drive To is the old way of doing things and is more of a brute-force approach where as the navigate series seem to put the intelligence in the AI a notch above that of a retarded monkey. Not much but slightly better, perhaps.

John
I avoid "Navigate To", because it seems that it will attempt to get a train to its destination, no matter how crazy the path may be. For instance, rather than wait at a signal because the line ahead is occupied, a train will go in reverse to find an open path. I found this out on the "Widened Lines" loop between York Road and Platform 14 at Kings Cross on the ECML. I prefer the predictability of "Drive To".
Mick Berg.
 
hi

have been doing the command "Drive" in stead of "Navigate" and it seems to work better with the AI.

that was another problem i had to, thay would reverse instead of waiting, but seems better now im useing Drive plus the odd trackmarker on the tracks hopefully should be less monkeys driveing my trains now. lol

thanks all for your help.
 
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