horacefithers
New member
I saw in a recent newsletter that N3V is working on some US prototype procedural track - something about "dusty track"?
At the moment, I can't seem to find procedural track with:
Does anyone know when to expect the new track? I'm hoping it shows up soon.
Or should I expect to be using JR non-procedural track for a while?
It matters to me because I want to use PBR sub-roadbed textures so they'll play nice with the PBR next-to-the-right-of-way textures when I'm using TurfFX (which doesn't play nice when there's a mixture of PBR and non-PBR textures on the ground) nearby. But the combo of PBR textured sub-roadbed and non-procedural track leaves ghost cavities at the ballast/sub-roadbed juncture. I'd prefer not to have to redo the sub-roadbed on 100+ miles of track more than once...
FWIW I've tried using the Bulk Asset Replacement tool to change track from non-procedural to procedural and it said the assets weren't compatible. Am I doing something wrong? Has anyone used bulk track replacement to successfully go from non-procedural track to procedural track?
Horace Fithers
At the moment, I can't seem to find procedural track with:
- good tie spacing and sizing (and slightly randomized tie lengths)
- good ballast (and good colors)
- tie plates and spikes instead of clips
- wood ties (they didn't use concrete ties in the 1950's where the BC&SJ is set)
- good LOD behavior
- a ballast profile that doesn't look like it was created by a CNC milling machine.
Does anyone know when to expect the new track? I'm hoping it shows up soon.
Or should I expect to be using JR non-procedural track for a while?
It matters to me because I want to use PBR sub-roadbed textures so they'll play nice with the PBR next-to-the-right-of-way textures when I'm using TurfFX (which doesn't play nice when there's a mixture of PBR and non-PBR textures on the ground) nearby. But the combo of PBR textured sub-roadbed and non-procedural track leaves ghost cavities at the ballast/sub-roadbed juncture. I'd prefer not to have to redo the sub-roadbed on 100+ miles of track more than once...
FWIW I've tried using the Bulk Asset Replacement tool to change track from non-procedural to procedural and it said the assets weren't compatible. Am I doing something wrong? Has anyone used bulk track replacement to successfully go from non-procedural track to procedural track?
Horace Fithers