Tips & Help

susanaes

NYCTA Developer
Hey Can anybody please give me tips on scenery because I suck at it and thts why my routes are looking so bad so if anyone has tips on like how to build city's, urban areas, rural areas, anything please don't hesitate also how do you build a good curve for tracks.
 
G'day!

Copy and paste is a brilliant tool for building towns and cities, providing you have some buildings about to copy and paste.

Try Googling images of what the region/town/city you are trying to build in Trainz looks like. That will help you a lot.

Cheers!

Jake.
 
Ok before i focus on scenery can anyone else help me with track curves because every time i try and make one it looks like S#!t and when i see other peoples curves they look good and what fun is a route that just goes straight the whole time.
 
NewBitmapImage-22_zpsb655a132.png

I'll show you a simple trick.
 
Im trying to go like east to south and my curve looks lie crap
trainz2013-01-1216-47-04-84.jpg

And in this pick this persons goes from i think west to north
trainz2013-01-1216-40-46-30.jpg

Thats what i want my curve to look like.
 
Look here: http://trains.0catch.com/tutorial.html

You may already have seen it but follow it. The guidelines laid out work very well. You can use the Insert Spline Point function for oddball curves e.g. in which the radius changes, but I don't think you'd need to do that with the curve in the top image. When you do use it, plan to insert lots of spline points to refine the curve nicely.
 
In the middle of each Trainz ruler is a halfway measurement ... make use of it
Screen_001-47_zps337790f5.jpg


Measuring back @ 300 foot from the convergence of the two straight tracks, and place spline points (and straighten the lead in/lead out tracks).
Screen_006-16_zps78fe5bd3.jpg


Delete the overly long un-needed straight sections of track ... slide the central spline point until you get a perfect curve
Screen_005-19_zps71feeec2.jpg
RIGHT
I use that little used: "Get Curve Radius" button to get perfectly measured curves (by just about touching the very outer edges of spline point circles).
Screen_003-30_zps685ff6d2.jpg
WRONG

Screen_004-25_zps689c1dc4.jpg
WRONG
 
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