I have been thinking of making my own layout and have been looking at some from the DLS. One thing has me confused though; does one make a route purely for scenery (ie just to run trains on to look at) or for the purpose of running trains (ie to meet industry needs-passengers,freight etc). Some I have downloaded seem to be for industry but don't cater for all the products eg the lumber mill is supplied with logs and has an outlet for its lumber but the woodchip piles up with nothing to use it for and eventually stops everything working. It was said in an earlier post that " its your world you can do what you like" but it just seems that no-one really thinks this asspect out. To me it seems as if it is one or half of the other. This may seem a trivial thing but it has been going round in my head for days and I am just so confused about it. Does anyone plan out a non proto route with this consideration?
Thanks
Glen
Glen,
You can make your world as detailed as you want.
I know it sounds vague, but it's true.
Now getting down to the basics. When planning a route, other than a mock-up of a table-top model railroad, I would think it would be a good idea to plan what you want. - Wireframe it, as they say in the web design world.
Anyway, plan what you want your route to do. Come up with a story if you want. This will help set the purpose and time period. Look at maps, aerial photos, topographical maps, etc.
With my fictional route, I based it on the New England area where I live. The town names are real, but not necessarily built exactly as they are in real life. I liked the way a certain junction existed in one area for example, so I took that and added to my route, but placed the town in a totally different area. In one area, I have two cities - Plymouth and Bristol. These are good size cities, with Bristol being quite a bit larger. This are of my route is based off of a DEM terrain made by Paull Haglund (Fishlipsatwork). The actual terrain is Bangor to Bucksport, ME. I called the cities Bristol and Plymouth, respectively.
Businesses and goods all depend upon the needs of your cities. You again can model these in detail complete with interactive industries, or like me with sidings next to warehouse buildings to represent various industries in an industrial park. I make up fake switch lists, and deliver the cars one day, then go back and pick them up at a different time in the session. This doesn't mean I don't have any interactive industries, though. I use the stations for passengers, and there are a number of power plants, a few forest industries, and some interactive factories. The thing is with interactive industries, you can spend a very long time setting them up long before you even run a train, so keeing this in mind, I went back and eliminated a lot of the interactive industries I used to have on my route.
Then there are the little details. This is all up to you. Choose textures to represent the area, time, and season. Choose your buildings and road details too. Some builders have gone as far as setting up stop signs, traffic lights, and lots of people. I tend to keep these details down unless they're close to the tracks. There's no reason to have a stop sign in the middle of nowhere, besides in many cases, when your whizzing by in the train, your' not going to notice some of these very tiny details. Again, this is all up to you.
One of the biggest things that helped me in route building was to look at what other people did, and try to emulate what they did. In some cases, as my skills have gotten better, I've gone back and improved what I've done before by replacing the baseboards, or replacing textures and other content.
I could go on with more details and such on this, but I'll leave this to your imagination and experimentation to see what works best for you.
John