Friends
In other threads I wrote about the notion of using a structure as a landscape item. I've completed tests to prove that the technique works, as demonstrated by these shots:
the overview,
and the detail,
<Note: the track installed in the tunnel is installed with a fixed vertex height.>
This is also a means to get a truly vertical landscape element,
or even an overhang, and it removes the necessity of what I feel is one of the least attractive elements of TRS, the tunnel portals.
The general method I used was to take the elevations at each intersection of the grid lines of a region of a baseboard in which the terrain was the way I wanted it. I used these these elevations in a 3d modeling program to reproduce the region, and then added the landscape elements I wanted (in this case the tunnel, and the vertical overhang above the portal), and then applied a texture compatible with the surronding area.
Besides creating vertical landscape elements, tunnels without portals, and chimney rocks like this one
I also see the potential to use this method to create items like streams and drainage ditches which cannot be modeled with landscape tools even with the new 5m grid lines. This might also be a means of quickly achieving the broad sloping hillsides that get asked for from time to time.
ns
In other threads I wrote about the notion of using a structure as a landscape item. I've completed tests to prove that the technique works, as demonstrated by these shots:
the overview,
and the detail,
<Note: the track installed in the tunnel is installed with a fixed vertex height.>
This is also a means to get a truly vertical landscape element,
or even an overhang, and it removes the necessity of what I feel is one of the least attractive elements of TRS, the tunnel portals.
The general method I used was to take the elevations at each intersection of the grid lines of a region of a baseboard in which the terrain was the way I wanted it. I used these these elevations in a 3d modeling program to reproduce the region, and then added the landscape elements I wanted (in this case the tunnel, and the vertical overhang above the portal), and then applied a texture compatible with the surronding area.
Besides creating vertical landscape elements, tunnels without portals, and chimney rocks like this one
I also see the potential to use this method to create items like streams and drainage ditches which cannot be modeled with landscape tools even with the new 5m grid lines. This might also be a means of quickly achieving the broad sloping hillsides that get asked for from time to time.
ns
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