Texture gone wiggy

jimbursch

New member
All of a sudden I'm getting this weird flickering in a texture. It's parking lot asphalt, although I see it with some other textures


https://i.imgur.com/MurkoWn.jpeg

MurkoWn.jpeg
 
Hmm, when I'm in Driver, it looks fine. Is this "clipping"?

This is probably a bit of moiré-effect caused by the texture direction against your LCD screen. Some textures are affected more than others and also the details that the textures has. Try a different scale-setting and see if that helps. This issue is most apparent when zoomed out as you've noticed, but is usually fine up close.

I forgot to add that it's difficult to capture with a screen shot and much easier to see with a video. Catching something like this with a screenshot, is next to impossible and is like winning the $1 billion Power Ball lottery! :)
 
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Hi

Have you adjusted the lighting conditions? I am converting an older route to TRS19 standards and have had to make 3 attempts at it so far as it became corrupted twice in the same way that you describe. I noticed that the second corruption occured right after I adjusted the lighting. So far I've got it running in TRS19 but have been very careful not to touch any of the environment settings.

This is a TRS10 route which I've brought in through TS12. Before my third attempt I made some of the necessary changes to the environment in TS12 and it seems to have worked as it is behaving in TRS19.

Regards

Brian
 
This happened in TANE, SP4. I changed my time settings by one minute, obviously lighting changed slightly. Fixed the problem.
 
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