Swing Bridge Track Issue

NJCurmudgeon

New member
I am using bendorsey's Swing Bridge 32 <kuid2:210518:1268:1> and am having an issue connecting the track. I am using JR MS Conc1 (Terrain) <kuid2:45324:38015:1> for the tracks on either end. When I attach them, however, the invisible track on the bridge turn into the JR MS Conc1 track. I've tried using other tracks but all have the same result regardless of which way I connect them (starting at the bridge or starting off the bridge and connecting to it). The bridge is the idea length and has the four tracks I need.

I am assuming given how these bridge assets would normally be used there has to be a way to connect up while preserving the invisible track?

Thanks!
 
I ran into this exact same problem with the bridge in question. All I did is connect a short section of invisible track to one end. Then I connected the track I wanted to the other end. Then I removed the invisible track and continued on with the track I was using. The bridge track remained. Hope this helps.
 
You could replace the config.txt with the following one:
Code:
kuid                                    <kuid2:210518:1268:2>
username                                "Swing Bridge 32"
kind                                    "mocrossing"
trainz-build                            2.9
light                                   1
category-class                          "BR"
category-era                            "1900s;1910s;1920s;1930s;1940s;1950s;1960s;1970s;1980s;1990s;2000s"
category-region                         "US"

mesh-table
{
  mode0
  {
    mesh                                "bascule/bascule.im"
    anim                                "bascule/anim.kin"
    auto-create                         1
  }
}

attached-track
{
  track0
  {
    track                               <kuid:-10:137>
    useadjoiningtracktype               0
    
    vertices
    {
      0                                 "a.track0a"
      1                                 "a.track0b"
    }
  }
  
  track1
  {
    track                               <kuid:-10:137>
    useadjoiningtracktype               0
    
    vertices
    {
      0                                 "a.track1a"
      1                                 "a.track1b"
    }
  }
  
  track2
  {
    track                               <kuid:-10:137>
    useadjoiningtracktype               0
    
    vertices
    {
      0                                 "a.track2a"
      1                                 "a.track2b"
    }
  }
  
  track3
  {
    track                               <kuid:-10:137>
    useadjoiningtracktype               0
    
    vertices
    {
      0                                 "a.track3a"
      1                                 "a.track3b"
    }
  }
}

description                             "This is an interactive quadruple track center bearing swing bridge with a 840 ft
truss as the moveable span between masonry piers. A small bridge operators shack kuid2:210518:1111:1
(or similar structure of your choice should be located at one end of the bridge. The ties on the moveable
span (which look a little odd) are actually a texture applied to a plane. This is necessary for poly-count
reasons.
NOTE 1 This takes 600 keyframes (about 20 seconds) to open and close so don't drive too fast.
NOTE 2 Even with ties as a plane, this has a high poly-count and might not work for everyone."
author                                  "Benjamin R. Dorsey"

license                                 "This item is offered free of charge for your enjoyment. It may not be sold or used in any commercial venture. It may be re-skinned for your personal use."

organisation                            "None"
contact-email                           "COPY FROM ORIGINAL"

kuid-table
{
  0                                     <kuid:-10:137>
}
The trainz-build possibly could be as low as 2.5 (not tested).

Peter
 
I ran into this exact same problem with the bridge in question. All I did is connect a short section of invisible track to one end. Then I connected the track I wanted to the other end. Then I removed the invisible track and continued on with the track I was using. The bridge track remained. Hope this helps.
+1
Same trick I use :)
Easy solution that does not require changing the asset.
 
I made that series of swing bridges in May, 2007 so they were made to TRS2004 standards. As far as I remember (its been a while folks) Peters method above didn't apply back then (even though its far superior to the older method I used back then).

Ben
 
Thank you, Peter for the permanent fix.

I did the same as the others did with the invisible track stubs.

John
 
Back
Top