Hey all -
I've spent the better part of the past year fooling around with the UMR 2010 and 2011 in Trainz 2010 in an attempt to set it up for continuous operation. I've finally got the tweaks done and began testing AI operations to make my game as smooth as possible, but I've run into something truly mystifying:
No locomotive will reliably couple with any consist using the "Couple" command. Due to the amount of rolling stock on the route at a given time, the "Couple to Vehicle..." commands and variants produce lists of rolling stock too long to see on my screen, thus my fixation with the standard command. The scenario is as follows:
Using a Chessie SW7 (will figure out the exact kuid if necessary), I attempted to couple to a consist of 50+ empty iron ore gondolas at Grantly Ore Siding 2E. The SW7 drove through the first 1/3 of the gondola and derailed itself and the car. Strangely, the SW7 entered the siding, slowed to roughly 2 MPH, then unexplainably sped up as it reached the consist, hitting 5 MPH before the derail. Thinking perhaps it was a physics issue (small engine, large consist), I deleted the SW7 and added the same version at the Grantly Coaling Tower and had the engine couple to a consist of three cylindrical hoppers at Grantly Wheat Silos and Philskene Cement. The engine exhibited the same strange behavior but linked successfully. The consist then linked successfully to a set of three coil cars at the Wegman Industries siding. But when I ordered the now nine-car consist to link to a set of three box cars at the other Wegman siding, the entire consist derailed after exhibiting the same slow down-speed up behavior.
I then tried a CSX C44 in the same experiment. It also derailed coupling to the iron ore consist, but was able to hook up to a 3-car consist of similar hoppers in the Grantly yard. The C44 was not able to successfully couple to the same box cars at the Wegman siding even as a light engine rather than with the full consist.
Interestingly, I tried loading a clean version of the UMR 2011 and a C44 had no problem linking to a set of cars at Lang in the session that comes with the route. I also successfully connected to a consist on the Eerie Northern, so I am pretty sure my command isn't corrupt.
Thinking there was just a mistake in the command's scripting, I tried a further experiment. Using the "edit script" function in content manager, I copied the script involving the //avoid duplicate and the previous //note into a clone of "Couple to Vehicle..." I am not a programmer but I have enough basic knowledge to know I inserted the script as a direct replacement and did not make any syntactical errors. The cloned Couple to Vehicle edit exhibited the same strange behavior as the vanilla Couple command, but the menu selection for rolling stock was the same as Couple, so I know the splice of script was successful. It is notable that the Couple to Vehicle command appears to be working normally as I used it successfully in earlier testing before I added rolling stock, though I did not test it with the gondola consist.
As it stands, the error in the Couple command is threatening to throw out months of work, so ANY help anyone can offer would be great. I've searched just about every possible string in this forum involving coupling and have come up with no similar error.
Thanks in advance!
I've spent the better part of the past year fooling around with the UMR 2010 and 2011 in Trainz 2010 in an attempt to set it up for continuous operation. I've finally got the tweaks done and began testing AI operations to make my game as smooth as possible, but I've run into something truly mystifying:
No locomotive will reliably couple with any consist using the "Couple" command. Due to the amount of rolling stock on the route at a given time, the "Couple to Vehicle..." commands and variants produce lists of rolling stock too long to see on my screen, thus my fixation with the standard command. The scenario is as follows:
Using a Chessie SW7 (will figure out the exact kuid if necessary), I attempted to couple to a consist of 50+ empty iron ore gondolas at Grantly Ore Siding 2E. The SW7 drove through the first 1/3 of the gondola and derailed itself and the car. Strangely, the SW7 entered the siding, slowed to roughly 2 MPH, then unexplainably sped up as it reached the consist, hitting 5 MPH before the derail. Thinking perhaps it was a physics issue (small engine, large consist), I deleted the SW7 and added the same version at the Grantly Coaling Tower and had the engine couple to a consist of three cylindrical hoppers at Grantly Wheat Silos and Philskene Cement. The engine exhibited the same strange behavior but linked successfully. The consist then linked successfully to a set of three coil cars at the Wegman Industries siding. But when I ordered the now nine-car consist to link to a set of three box cars at the other Wegman siding, the entire consist derailed after exhibiting the same slow down-speed up behavior.
I then tried a CSX C44 in the same experiment. It also derailed coupling to the iron ore consist, but was able to hook up to a 3-car consist of similar hoppers in the Grantly yard. The C44 was not able to successfully couple to the same box cars at the Wegman siding even as a light engine rather than with the full consist.
Interestingly, I tried loading a clean version of the UMR 2011 and a C44 had no problem linking to a set of cars at Lang in the session that comes with the route. I also successfully connected to a consist on the Eerie Northern, so I am pretty sure my command isn't corrupt.
Thinking there was just a mistake in the command's scripting, I tried a further experiment. Using the "edit script" function in content manager, I copied the script involving the //avoid duplicate and the previous //note into a clone of "Couple to Vehicle..." I am not a programmer but I have enough basic knowledge to know I inserted the script as a direct replacement and did not make any syntactical errors. The cloned Couple to Vehicle edit exhibited the same strange behavior as the vanilla Couple command, but the menu selection for rolling stock was the same as Couple, so I know the splice of script was successful. It is notable that the Couple to Vehicle command appears to be working normally as I used it successfully in earlier testing before I added rolling stock, though I did not test it with the gondola consist.
As it stands, the error in the Couple command is threatening to throw out months of work, so ANY help anyone can offer would be great. I've searched just about every possible string in this forum involving coupling and have come up with no similar error.
Thanks in advance!