Stuck train

peeet2005

Member
Dear colleagues.

I would like to ask about a strange case that has recently appeared. Namely, on a small route, when traveling by train in AI mode, they suddenly stop for unknown reasons and a message appears that the train is stuck and is waiting for further instructions. At first, I did not know where such messages came from, but eventually I noticed the reason. Namely, in AI mode, trains travel at set speeds and they are displayed on the screen next to the current speed. And in place of the set speed, 0 (zero) suddenly appears and the trains stop obediently. I have no idea where this zero comes from because I have set speeds everywhere on the route. Why do some trains on a given section of track travel normally and others get stuck? In manual mode, everything works. I have never had anything like this before :/
 
Hello.

It can be a track isn’t aligned to where you set that train to like a track mark or if you have a train occupying that track or maybe that is because the Train has finished the Job. But I understand you added a job to the Train and the Train Said Waiting for further Instructions. It’s the same with me too I get that too sometimes
 
When the train stops, I continue driving manually and at some point instead of zero the speed appears. And then you can switch to AI. The only strange thing is that sometimes it happens on a long straight section as if these speed markers had a specific range of operation. Maybe the reason lies in the fact that it is a map imported inaccurately from TANE.
 
The map (route) is most likely fine. To ensure that it's compatible, open the route in Surveyor and make a slight change then save the Route only to update it and then repeat the same for your session.

Make sure you've downloaded any updated driver commands as there have been updates recently to the common ones such as Drive.

I would also check your signals. On long stretches, you need signals in between because the AI will either operate really slowly, usually at half the posted speed limit, or they may stop.
 
I did something else, namely I replaced all Polish signals with simple British <kuid:-25:830> Signal BR 5. (or BR5 H) and everything was fixed. Apparently there is something in the v5 signaling scripts
 
I did something else, namely I replaced all Polish signals with simple British <kuid:-25:830> Signal BR 5. (or BR5 H) and everything was fixed. Apparently there is something in the v5 signaling scripts
That makes sense. There have been issues with older signals not working well with the new versions and there's a group of content creators working on a replacement.
 
Usually, on my route anyhow, when the consist is displayed as "stuck" it's merely waiting for the track ahead to be cleared before it proceeds. Even with a green signal, if there is another train between it and it's next drive-to mark, the train will stop and not proceed and be labled as "stuck" until that train ahead is cleared the mark. NOTE: This doesn't always happen, but sometimes it will.
 
When the train stops, I continue driving manually and at some point instead of zero the speed appears. And then you can switch to AI. The only strange thing is that sometimes it happens on a long straight section as if these speed markers had a specific range of operation. Maybe the reason lies in the fact that it is a map imported inaccurately from TANE.
I do this myself, at about 1 mph. Sometimes getting close enough will trigger a clear, sometimes running the red at 1 mph will trigger a clear.
In real life, it's permissible to slowly bust a red, as long as you and the dispatcher know why. Breaking the rules one time is fine in railroading.
 
I do this myself, at about 1 mph. Sometimes getting close enough will trigger a clear, sometimes running the red at 1 mph will trigger a clear.
In real life, it's permissible to slowly bust a red, as long as you and the dispatcher know why. Breaking the rules one time is fine in railroading.
I meant to add the AI of TRAINZ is years away from Real Life. I do believe it's closing. Unlike Flight Simulation, which I'm extremely versed in; once you leave the ground and climb, you're essentially free of the Earth, unless you're stupid enough to hit a mountain. Essentially.
Railroad tracks, and thus all the tonnage involved, are trapped by gravity to the center of Earth.
Do they even teach this in 7th and 8th grade Science any more?
 
I meant to add the AI of TRAINZ is years away from Real Life. I do believe it's closing. Unlike Flight Simulation, which I'm extremely versed in; once you leave the ground and climb, you're essentially free of the Earth, unless you're stupid enough to hit a mountain. Essentially.
Railroad tracks, and thus all the tonnage involved, are trapped by gravity to the center of Earth.
Do they even teach this in 7th and 8th grade Science any more?
I'm only trying to point out to the younger crowd that TRAINZ 22 represents to me the slower American rusty, squealing, endless trains that stop you when you're already at the end of your rope.
Thanks a lot, TRAINZ!
 
I do this myself, at about 1 mph. Sometimes getting close enough will trigger a clear, sometimes running the red at 1 mph will trigger a clear.
In real life, it's permissible to slowly bust a red, as long as you and the dispatcher know why. Breaking the rules one time is fine in railroading.
Depending upon the signal, you can set a restricting signal on it and all the AI to proceed. CTRL+right mouse button on the signal. This works for JR Type 08 interlocking signals and a few others.
 
I meant to add the AI of TRAINZ is years away from Real Life. I do believe it's closing. Unlike Flight Simulation, which I'm extremely versed in; once you leave the ground and climb, you're essentially free of the Earth, unless you're stupid enough to hit a mountain. Essentially.
Railroad tracks, and thus all the tonnage involved, are trapped by gravity to the center of Earth.
Do they even teach this in 7th and 8th grade Science any more?
Railroad simulators are far removed from flight simulators. They may both emulate the movement of goods and people but the methods and freight are far different. Railroads may be, as you say, old-fashioned but the efficiency of moving goods quickly using steel wheels on steel rails is something that can't be beaten, especially when it comes to thousands of tons of goods and other commodities.

Trainz is far more complex than many of the railroad simulators out there with a lot more capabilities than people think. It's also a very open environment, unlike Dovetails products for example, that allows the end-user to pretty much customize and do their own thing. The program has been locked down a bit recently but it's still far more open than anything else. To add to that, it's also relatively easy to use even when doing complex things.

AI in Trainz sense isn't really AI as we know it today. AI refers to the drivers who only follow the logic we give them through the commands we place. Drivers have been called AI since the program's release in 2002. They can't read our minds and don't make up things as they go along. Sometimes, we're not clear in our instructions, meaning which command is placed in the queue, and we end up with drivers doing stupid things. Much like any program development, sessions require many hours of troubleshooting and tweaking once a session is created.

This isn't perfect, but if you know their limitations, which comes with years of experience, you can actually get the AI to do what you want them to do. I have a small 8-mile route with about a dozen captive AI drivers plus portal trains that make their presence known periodically throughout the operating session and the route will tick away for hours or until I quit. To get this session operating like a Swiss watch, I spent more than an hour or two tweaking and working out the timing and schedules so there aren't any conflicts and many hours of troubleshooting.

Peet's issue isn't due to AI but is due to the older Polish signals. With SP3 or SP4, there was a change made by N3V that killed older scripted assets. Unfortunately, the programmer never told the community and we are now stuck scrambling to update scripts and assets. The European community has since been working on a European-Signal standard to incorporate the code changes and future proof (hopefully) changes that may come going forward.
 
Flight Simulator?! LOL! I bought that game then the pedals, throttle, and "steering wheel" and tried and tried to play the sim, but I could never get the plane to land without crashing. Plus, there's so many buttons and switches to learn, I decided it was way to complicated for my old brain so I gave it up and got my money back from Steam. Give me TRAINZ any day over Flight Simulator.
 
I did like the old Flight Simulator I could control with a mouse, and was really disappointed to find out I could not do that with the new one. People say you can use an XBox controller, but I haven't tried that. My old Logitec joystick was not great either. I haven't done anything with it for at least a year after paying a lot for the premium deluxe version.
 
Back
Top