Steam engine exhaust

nimec

Member
On another thread, cascaderailroad listed three you tube addresses, one of which was http://www.youtube.com/watch?v=c2BoMFZcnDI&NR=1
In it the loco is coming up a rise and working hard as evidenced by the bark of the exhaust and the steam/smoke blasting skywards.
Why is it that most locos in Trainz are not able to replicate this? Even some of the large locos are quite quiet in Trainz when working a grade and the exhaust just rolls out of the chimney back along the direction of travel. It spoils the illusion of 'power and grunt' of a large steam engine working hard and detracts form the authenticity of it all.
Is it because it cant be done or is it because I dont have the right engine specs. Is there a kuid or engine spec that is available or can be purchased, and is generic enough to be inserted into to the config file of any locos I want to try and make more authentic? Cheers
 
I'm with Nimec, where can I get a better steam locomotive exhaust for TS2010 steam engines? I'll be watching this thread for a possible solution.
 
Steqam engine exhaust

I understand that it is a number in the config file that cant be changed in a game, but that is not the question.
What Im asking is there a kuid that I can replace the one or ones in the config file with using Edit in Explorer with one or more that give more authentic steam exhaust sounds? Freeware or payware I dont care. Can it be done or, is it that content creators focus more on the appearance of a loco at the expense of the sound?
 
Last edited:
The TC3/ TS2009 S&C expansion pack loco's come with excellent steam effects and sounds for both Stephenson and Walschaerts/Baker valve gear that should sound right for NZ steam - may not be right for the much larger US loco's though...

hth,

Anthony
 
The sound is a kuid and can be replaced the smoke coming out of the stack is fixed by numbers in the config but you can not change ether one while running.
 
The sound is a kuid and can be replaced the smoke coming out of the stack is fixed by numbers in the config but you can not change ether one while running.

No, but the Blue Comet locos sound and look pretty close to what he is looking for. However, you cannot clone them.

tomurban
 
It may be possible to recreate that specific smoke effect at low speeds (with a script implementing a more appropriate effect at higher speeds).

However, it would not vary according to the 'output' of the loco (E.g. in the video the loco is working extremely hard).

As a note, the colour you are seeing in the video is actually indicating a fairly inefficient fire (even with oil burners, which I'm guessing that loco is, black smoke means an inefficient fire). Either due to a fairly 'cold' fire (likely due to having too much fuel on the fire), or due to the loco sucking the fuel through the boiler before it has fully burnt (quite likely in this case).

If the fire were not putting out a lot of smoke, you wouldn't really see much there, based off the lack of steam (white) in the air behind the loco... It's working hard, but not as hard as it sounds IMO

As to recreating it in Trainz, you would first need to find/create an appropriate smoke texture (I personally would avoid the default 'black' smoke texture here). Then setup an appropriate smoke effect. However, unless you are confident with scripting, you would have that black smoke, at about that effect, permanently.

Personally, I would create a more 'white' effect, and allow it to drift back a little more. Take a look at the 'big' smoke effect container on the Y6B (the one with the most settings in it is the 'steam' effect), and mess around with the settings from this in the loco you wish to use it on. I'm pretty sure it should be able to give a higher 'blast' height before the smoke drifts backward.

As to sound, the sounds used in the S&C pack by trw1089 are quite good when working hard, however they are british prototype, and these have a slightly 'higher' note to the beat. "gregcash" also has some very nice sounds, which may give a 'chuff' that is more along the lines of the one in the video. Can't remember which one had it though.


HTH
Zec
 
2995Valiant and tomurban: thanks for replies. I have both S & C and the Blue Comet. Both have good sound as suggested but not always good syncronisation with the wheel revs when pasted into another locos config file, and your right, the clear sharp sound of a 9f doesn't always sit what one would expect from a challenger or similiar.

Zec: Thanks, but I see the Y6B in 2012 uses the same Auran sound kuid as the blue comet. Re the smoke, atmospherics can make a difference to exhaust 'smoke' colour as well, with more steam visible in it in cooler climates or on cold days. How can I get hold of or find the 'gregcash' you refer to?

rweber95: Thanks Bob for the heads up the wiki Something to experiment with and try and to keep this old head busy over the next few weeks.
With the kuid editing editing I've already tried, the replacement sound is often not even reasonably in sync with wheel revs, but after a look over the information you refered me to, it appears that instead of transplanting the sound from one loco to another, your reference is about altering the exhaust sound and smoke volume settings of the particular loco one wants to improve?
 
Last edited:
Yes, changing the appearance of the smoke effects requires editing the config.txt file for the loco.

Steam loco sounds must be made in accordance with the this 2009 wiki definition http://online.ts2009.com/mediaWiki/index.php5/KIND_Enginesound#Steam_2

Synchronizing the chuff sounds to the driver wheel position requires that the main driver bogey have this tag:

direct-drive 1

in the config.txt file as stated in this quote from the 2009 wiki:

"When direct-drive is present, the bogey animation is linked to the steam piston and physics system. If this tag is not included the piston and steam sounds will not work!"

Bob Weber
 
Back
Top