sportburst SD70 running numbers

AmtrackFan

New member
hello i have gotten sportburst's sd70's to work in ts2012 but when i load them into surveyor or railyard the running numbers are invisible but when i click properties the train has a running number its just not showing up. please help if you need the config file just say and it shall be done.
 
I have BNSF SD70ACe2,<kuid2:113556:6000107:1> which, after fixing to minor errors in the config.txt file, displays running numbers. If you have a loco with a problem, POST THE KUID.

Bob Weber
 
Make sure
extensions
{
arn_data-55290 is changed to your kuid
{
number_low "2649"
number_high "2778"
}
}


Also make sure this is included:

fonts-path "mesh"



John
 
username "NS SD70M-2"
kuid <kuid2:55290:11005:1>
category-class "AL"
engine 1
fonts 5
mass 186000
enginespec <kuid:55290:51007>
enginesound <kuid2:45324:53001:2>
hornsound <kuid:569535:100211>
interior <kuid:52779:55023>
kind "traincar"
description "The SD70ACE is a Non reskinable Locomotive. Creator SP_OR_BUST. 4300 THP locomotive equipped with EMD's 16-710G3C-T2 engine"
script "arn_sfx_loco"
class "ARN_SFX_Loco"
author "Frank McCall - SPORBUST Sean Pope - SURESHOT28"
organisation "U.STrainz - www.ustrainz.com"
contact-email "frmccall@comcast.net"
contact-website "http://home.comcast.net/~frmccall/wsb/html/view.cgi-home.html-.html"
license "Union Pacific:
Thanks to the following for thier help on the ACe
Thanks to CSX-SD60, SURESHOT, CAPTKILLJOY, PRJINDIGO, MARC HOFFMAN and SLAVE-DRIVER
This loco is non reskinable.
SPORBUST"
category-region "US"
category-era "1960s;1970s;1980s;1990s;2000s"
trainz-build 2.9
fonts-path "mesh"
extensions
{
arn_data-685657
{
number_low "2649"
number_high "2778"
}
}
mesh-table
{
default
{
mesh "mesh_body/numbers/numbers.im"
auto-create 1
}

loco
{
mesh "mesh_body/mesh_body.im"
auto-create 1
animation-loop-speed 1

effects
{
0
{
kind "corona"
att "a.corona0"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101010>
}

1
{
kind "corona"
att "a.corona1"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101010>
}

2
{
kind "corona"
att "a.corona2"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101010>
}

3
{
kind "corona"
att "a.corona3"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101010>
}

4
{
kind "corona"
att "a.corona4"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101010>
}

5
{
kind "corona"
att "a.corona5"
directional 1
object-size 0.1
texture-kuid <kuid:113556:101010>
}
}
}

fan1
{
mesh "mesh_body/fan1/fana.im"
anim "mesh_body/fan1/anim.kin"
auto-create 1
att "a.fan1"
animation-loop-speed 1
att-parent "loco"
}

fan2
{
mesh "mesh_body/fan2/fanb.im"
anim "mesh_body/fan2/anim.kin"
auto-create 1
att "a.fan2"
animation-loop-speed 1
att-parent "loco"
}

fan3
{
mesh "mesh_body/fan3/fanc.im"
anim "mesh_body/fan3/anim.kin"
auto-create 1
att "a.fan3"
animation-loop-speed 1
att-parent "loco"
}

shadow
{
mesh "mesh_shadow/mesh_shadow.im"
}
}
thumbnails
{
0
{
image "$screenshot$.jpg"
width 240
height 180
}
}
kuid-table
{
arn_lib <kuid2:104722:2501038:4>
arn_icon <kuid2:104722:1959365:2>
sfx_lib <kuid2:104722:2502000:1>
0 <kuid2:55290:11006:1>
1 <kuid:55290:51007>
2 <kuid2:200202:53710:1>
3 <kuid2:200202:54382:1>
4 <kuid:52779:55023>
5 <kuid:113556:101010>
}
bogeys
{
0
{
bogey <kuid2:55290:11006:1>
reversed 0
}

1
{
bogey <kuid2:55290:11006:1>
reversed 1
}
}
 
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