Approach_Medium
Trainz Addict
Hi;
If you purchased TS2010, you know that the graphics capabilities are the best in Trainz. TS2009_SP2 was good, but 2010 has some nice improvements, and much better performance.
That said, I have been going through the built-in content, and "weeding out" what I don't like by placing the assets into the pick list, then disabling everything in the pick list from CM3.2. This method works quite well, because I am looking at the content, and it's easy to drag it into the pick list so I don't have to write anything down before going into CM.
So anyway; I'm looking at a lot of content that looks more like cartoon than anything else. Some completely lack features, and paint is way too bright and perfect.
A lot of the buildings are very poorly done, very low res.
While I can understand that some of this content works when viewed from a distance, I am building a route where I have mostly forest in the distance, so don't need the low-res content.
I am curious as to why Auran included so much of this low-res content with TS2010, since it can do so much better.
I do have some really detailed content that I like very much, and in 2010 it doesn't create much of a performance hit as did in TS2006-09.
I am sure that over time, more CC's will be creating content for TS2010 that will use all of its features.
What are your thoughts on this?
Have a happy holiday!
FW
If you purchased TS2010, you know that the graphics capabilities are the best in Trainz. TS2009_SP2 was good, but 2010 has some nice improvements, and much better performance.
That said, I have been going through the built-in content, and "weeding out" what I don't like by placing the assets into the pick list, then disabling everything in the pick list from CM3.2. This method works quite well, because I am looking at the content, and it's easy to drag it into the pick list so I don't have to write anything down before going into CM.
So anyway; I'm looking at a lot of content that looks more like cartoon than anything else. Some completely lack features, and paint is way too bright and perfect.
A lot of the buildings are very poorly done, very low res.
While I can understand that some of this content works when viewed from a distance, I am building a route where I have mostly forest in the distance, so don't need the low-res content.
I am curious as to why Auran included so much of this low-res content with TS2010, since it can do so much better.
I do have some really detailed content that I like very much, and in 2010 it doesn't create much of a performance hit as did in TS2006-09.
I am sure that over time, more CC's will be creating content for TS2010 that will use all of its features.
What are your thoughts on this?
Have a happy holiday!
FW