Hello!
Congratulations for your release, now it looks amazing and compete with other great train simulators and I hope the users content grow to make different countries rail lines.
I have been doing the tutorials. I come from Run8 so the loco is known by me, but I never have been in any real train, so I don't know if Run8 is enough realistic or not (I suppose yes, as other users says).
Ok.. I found several issues in Trainz 2019, not only about realistic things but graphics also:
1. The green lights in the 3D world are too much similar as yellow. Could you please tune them to be more green? I know in the map are green, but I want to travel without the map, so if I have to think, "that traffic light was yellow or green?" then bad thing.
2. Is the counter working? I mean the left side one that count down or up about the longitude of your train. This is huge important when driving a long train, as we do not know when it is going to pass the last car the signal that is limiting us.. or whatever. I see there is an option to press it, but no action is done. I didn't try in other than the tutorial. Hope that if it is not working, please make this feature. Also give us an option to press that counter with hotkeys. Thanks!
3. Dynamic brake. This confuse me a lot. It is totally different than Run8. In Run8 to apply Dynamic Braking you have to:
a) set the throttle to 0
b) wait some seconds (10 or so) and apply the dynamic brake lever. Inmediatelly the amps will raise and the motor brake will be applied.
in Trainz 2019 we have to:
a) Set the throttle to 0
b) Set the ammount of dynamic brake we want (if we press c it is up to 8.. if we do it with the mouse, we can set the ammount). BUT THIS WON'T APPLY THE BRAKES.
c) Once we have set the number of dynamic brake, we have to increase the throttle to apply the brakes. This is very odd for me. Is it real? If yes, then Run8 is doing it wrong. If not, then it would be nice to correct it, I believe. If it is not corrected, then I will do it the way Trainz 2019 does it.. but that would not be the real thing (if it was wrong the way to do it in Trainz 2019).
4. If we want to apply not "boolean" values to some levers, we need to manage the levers with mouse. For example.. I don't find the key to increment/decrement gradually the Independent brakes. If I press "e" it will apply full independent brakes, and if we press it again, it will release it. With mouse it is ok. Also for Dynamic brakes.
Would be nice to add keys to increment/decrement those values gradually. Why? not only because it is nice to have better control, but also because I use JoystickToKeyboard application to control with axis these levers.
Of course it would be amazing that you would allow us to use any axis of any controller to control whatever train we want.. but I start to believe all train simulators have some kind of deal with Raildriver, because I don't understand why none of all of them allow the use and modification of any joystick you have (well TS19 allows the Xbox controller.. but that is too bad I believe)
Thanks and hope you consider this notes in future, as well as the Trackir feature. But I want to say that you made a great job with this Trainz 2019.
Congratulations for your release, now it looks amazing and compete with other great train simulators and I hope the users content grow to make different countries rail lines.
I have been doing the tutorials. I come from Run8 so the loco is known by me, but I never have been in any real train, so I don't know if Run8 is enough realistic or not (I suppose yes, as other users says).
Ok.. I found several issues in Trainz 2019, not only about realistic things but graphics also:
1. The green lights in the 3D world are too much similar as yellow. Could you please tune them to be more green? I know in the map are green, but I want to travel without the map, so if I have to think, "that traffic light was yellow or green?" then bad thing.
2. Is the counter working? I mean the left side one that count down or up about the longitude of your train. This is huge important when driving a long train, as we do not know when it is going to pass the last car the signal that is limiting us.. or whatever. I see there is an option to press it, but no action is done. I didn't try in other than the tutorial. Hope that if it is not working, please make this feature. Also give us an option to press that counter with hotkeys. Thanks!
3. Dynamic brake. This confuse me a lot. It is totally different than Run8. In Run8 to apply Dynamic Braking you have to:
a) set the throttle to 0
b) wait some seconds (10 or so) and apply the dynamic brake lever. Inmediatelly the amps will raise and the motor brake will be applied.
in Trainz 2019 we have to:
a) Set the throttle to 0
b) Set the ammount of dynamic brake we want (if we press c it is up to 8.. if we do it with the mouse, we can set the ammount). BUT THIS WON'T APPLY THE BRAKES.
c) Once we have set the number of dynamic brake, we have to increase the throttle to apply the brakes. This is very odd for me. Is it real? If yes, then Run8 is doing it wrong. If not, then it would be nice to correct it, I believe. If it is not corrected, then I will do it the way Trainz 2019 does it.. but that would not be the real thing (if it was wrong the way to do it in Trainz 2019).
4. If we want to apply not "boolean" values to some levers, we need to manage the levers with mouse. For example.. I don't find the key to increment/decrement gradually the Independent brakes. If I press "e" it will apply full independent brakes, and if we press it again, it will release it. With mouse it is ok. Also for Dynamic brakes.
Would be nice to add keys to increment/decrement those values gradually. Why? not only because it is nice to have better control, but also because I use JoystickToKeyboard application to control with axis these levers.
Of course it would be amazing that you would allow us to use any axis of any controller to control whatever train we want.. but I start to believe all train simulators have some kind of deal with Raildriver, because I don't understand why none of all of them allow the use and modification of any joystick you have (well TS19 allows the Xbox controller.. but that is too bad I believe)
Thanks and hope you consider this notes in future, as well as the Trackir feature. But I want to say that you made a great job with this Trainz 2019.