My fellow Trainzers:
This thread is intended to be a serious discussion on the use and configuration of SLI capable video cards. Please do not let it degenerate into an argument about what users can, and can not, afford or what N3V should, or should not do, about SLI. I am fully aware no version of Trainz up to and including T:ANE is written to take advantage of SLI. What I am seeking are user experiences with SLI settings that seem to or have proven to work, suggestions that could be tried, and thoughts on the future of SLI.
SLI stands for Scalable Link Interface. Its a system where two or more identical GPU's can share the "video load" for improved performance. Hardware and software are required: a SLI enabled motherboard, a minimum of 2 identical GPU's, a SLI bridge that connects the GPU's in addition to motherboard connections, and some software.
SLI comes with a graphic activity indicator (which does not have to be active to run SLI). When turned on it gives a vertical bar graph showing SLI activity via a green bar where zero is in the center. Activity is indicated by the green bar extending up and down. With SLI and the activity indicator enabled I obtained the following results:
1. Gmax. Nothing. The entire graph fails to appear. Understandable of course - Gmax isn't a game.
2. TRS2004. The basic graph appears but absolutely no SLI activity was indicated. Not even a 1 pixel high green line in the center of the graph. Again understandable - TRS2004 is at least 10 years old.
3. TS2012. This gave indication of SLI activity. The green bar was about 1/6 of full scale and did vary slightly with screen activity.
4. T:ANE. This also gave indication of SLI activity. The green bar was about 1/3 of full scale and again varied with screen activity.
Why is this happening when neither TS2012 or T:ANE is written to support SLI? I haven't a clue and don't have the knowledge or expertise to investigate it. I do have one suggestion tho.
Hardware and software have improved over the years. The engine (Auranjet) that drives TS2012 is not the same as it was when it drove TRS2004. It has almost certainly been improved over the years. The engine that drives T:ANE is a far cry from Auranjet and is much more sophisticated. GPU technology has also improved. The new Pascal series of GPU's are much different internally as well as operationally. So might it not be possible some combination of new/improved game engines and GPU technology can somehow extract usable SLI info from games that are not written for SLI? I think so but as I said I haven't the ability to investigate it so this is a call for my fellow Trainzers who have a SLI enabled rig plus the computer and Trainz knowledge to look into this. Is it real? What effect does it have on frame rates? Can sliders, etc. be set higher for improved Trainzing? Plus dozens of questions I haven't thought of.
Thanks,
Ben
This thread is intended to be a serious discussion on the use and configuration of SLI capable video cards. Please do not let it degenerate into an argument about what users can, and can not, afford or what N3V should, or should not do, about SLI. I am fully aware no version of Trainz up to and including T:ANE is written to take advantage of SLI. What I am seeking are user experiences with SLI settings that seem to or have proven to work, suggestions that could be tried, and thoughts on the future of SLI.
SLI stands for Scalable Link Interface. Its a system where two or more identical GPU's can share the "video load" for improved performance. Hardware and software are required: a SLI enabled motherboard, a minimum of 2 identical GPU's, a SLI bridge that connects the GPU's in addition to motherboard connections, and some software.
SLI comes with a graphic activity indicator (which does not have to be active to run SLI). When turned on it gives a vertical bar graph showing SLI activity via a green bar where zero is in the center. Activity is indicated by the green bar extending up and down. With SLI and the activity indicator enabled I obtained the following results:
1. Gmax. Nothing. The entire graph fails to appear. Understandable of course - Gmax isn't a game.
2. TRS2004. The basic graph appears but absolutely no SLI activity was indicated. Not even a 1 pixel high green line in the center of the graph. Again understandable - TRS2004 is at least 10 years old.
3. TS2012. This gave indication of SLI activity. The green bar was about 1/6 of full scale and did vary slightly with screen activity.
4. T:ANE. This also gave indication of SLI activity. The green bar was about 1/3 of full scale and again varied with screen activity.
Why is this happening when neither TS2012 or T:ANE is written to support SLI? I haven't a clue and don't have the knowledge or expertise to investigate it. I do have one suggestion tho.
Hardware and software have improved over the years. The engine (Auranjet) that drives TS2012 is not the same as it was when it drove TRS2004. It has almost certainly been improved over the years. The engine that drives T:ANE is a far cry from Auranjet and is much more sophisticated. GPU technology has also improved. The new Pascal series of GPU's are much different internally as well as operationally. So might it not be possible some combination of new/improved game engines and GPU technology can somehow extract usable SLI info from games that are not written for SLI? I think so but as I said I haven't the ability to investigate it so this is a call for my fellow Trainzers who have a SLI enabled rig plus the computer and Trainz knowledge to look into this. Is it real? What effect does it have on frame rates? Can sliders, etc. be set higher for improved Trainzing? Plus dozens of questions I haven't thought of.
Thanks,
Ben
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