This guy is funny, he comes into a Trainz forum and spews off on something that he knows nothing about. I can run anyone of my routes and sessions and it's the same as the real railroad does. AI trains come to the yard, I take the power off them and send it to the pit. I couple the hump power to it and shove it over the hump. I can then jump on the puller power and pull tracks from the bowl and set them into the departure tracks to build outbound trains. I can then send them out using AI or I can jump on a local and go out and spot and pull the industries, while having to deal with road trains being run by AI. I'm not sure what world you live in, but that is pretty close to the real railroading, that I do for a living. You can't get anywhere near that in MSTS. With the Trainz multiplayer, you don't even need to use AI, the other trains are run by real people. Wow, that's as close to REAL railroading as you can get. Can you do that with your game?
I agree 100% with you, Mouse84.
On my Enfield and Eastern, I have commuter, long haul freight, and local freight operations all going on at the same time. All of the commuter trains are driven by AI drivers and so are a few of the longhaul freights, which all intermix at some point and get things interesting. I will control the local, doing some yard switching and then I'm off to deliver my goods to the local industries. The reason a few of the longhauls are driven by AI is because they have a good distance to go, and I don't want to drive them. This is a great thing with Trainz. You can dive in when you want and take over whenever you need to. Unlike the old MSTS where you're stuck with what you've got when you start the scenario.
One of the scenarios I've played out a few times quite successfully involves a longhaul freight, two commuter trains, and me trying to switch cars between all the traffic. It gets a bit hairy at times trying to stay out of the way, knowing that one of these trains is coming along at some point. My scenario takes place in my town called Lynnwood. Lynnwood consists of two junctions, a small yard, and a wye down the lines apiece. My day starts at 10:00 (default start) as I get my two GP9s out of the enginehouse, and over to the yard lead which comes off the main about 1/4 of a mile away. In the mean time, the commuter train from Greenwood, is coming through Lynnwood on track 3, and heads towards Bradford. I have to ensure that I don't foul the eastbound track here at this split, so I stay within my yard limits.
Once the commuter trains have cleared the station and the junction closest to my yard, I make a beeline out on to the main, clear the crossovers quickly, and then do a back up move through the junction on to the quarry branch. At the quarry, I have to pick up some sand-filled hoppers then return quickly to the Lynnwood yard before the big freight comes in because I need to also add in some Cargill tanks, some D&H and B&M boxcars, and some covered hoppers for pick-up by the long freight. This involves a few switching manuevers in a flat stub-ended yard. I need to drill these tracks to get the cars out on the interchange track, and push them up passed the station so that the big freight can pick up the cars. I also cannot foul the main for too long because there will be another commuter train heading through Lynwood in a few minutes. So I get my cars and push them up to the interchange near the station.
It's now 10:30 and the commuter train from Bradford is arriving after stopping at Haverhill, Cottage Hill, and Bowman. This passenger train will be arriving at the junction the same time as the long freight I'll hold freight at the signal because the commuter trains have rights over freights. On my operation all freights run as extras in commuter territory, so roadhogs have to wait out the parade during rush hour. After the commuter train pulls through the station, I'll then let the freight drive up to the station, I'll cut the motivepower off the cars, and pull him through the station, then back him down the yard lead just shy of the road crossing near the station. I've setup my yard lead with invisible tracks which allow the gates to remain open. When I'm ready to push the cars up to the road engines, I set my switches and the gates go down. I can relax at this point because I'm out of the way of the commuter trains. Once I've hooked the cars up on the road freight, I then have him (I drive) pull back on to the main, back up through station, and pickup the rest of his consist. Once I'm done hooking him up, I let the AI driver take over for the rest of his trip up to Northern Junction.
This little scenario, which plays out in about an hour, can get a little tense. I've actually felt my heart race and my palms get sweaty while trying to get the cars switched out without fouling the main for too long. So I don't know, Harold what you mean about the other aspects of railroading? This is pretty much what I've seen my local railroad do when I was out railfanning.
At some point, I plan on making a little video or two of this operation. I still have some scenery I want to finish up first so everything looks right.
John