Shunt signals

beavi501

New member
Hi i have started work on a small route with a few sidings. Does anyone know of a guide to illustrate where to place shunt signals etc.
 
Thanks maxwerks. I seen those tutorials before they are great for creating passing places etc. What i am really looking for is how to allow ai trains to do shunting of wagon/carriages in and out of several dead end sidings. Was wondering if anyone had sugestions as to how to set up signalling on such a layout. cant find much info on this topic
 
Richard,

For information on UK prototype signalling try here:

http://www.signalbox.org/

For Trainz AI control of shunting moves it's no so much the signalling as the use of Trackmarks and Driver commands such as "Drive to Trackmark" and "Couple at Trackmark" that you need to look at. You may also need to use invisible signals to help the AI.

I'm not aware of a guide which shows how to do this.

Chris
 
Shunting signals

Richard,

For information on UK prototype signalling try here:

http://www.signalbox.org/

For Trainz AI control of shunting moves it's no so much the signalling as the use of Trackmarks and Driver commands such as "Drive to Trackmark" and "Couple at Trackmark" that you need to look at. You may also need to use invisible signals to help the AI.

I'm not aware of a guide which shows how to do this.

Chris
In the age of steam, in practice, if a movement interfered with a running line the shunting signals were controlled by a signalman. If the shunting movements were made on NO BLOCK lines, the shunter would set the points manually and signal the driver to Move/stop etc. Modern signalling and controlled circuit block of the track and signals make it that the signalman can now control all movements.

Harry Failem
 
Harry F,

Why is it that your name is familiar? - Liverpool St ? (or March? or Norwich? or perhaps York?)

-- Sorry for the off topic! --

Chris
 
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