Seeking Talented Steam Engine Creator For Commission Development

I'm wondering if we'll thinking of the same thing in regards to what a "component" is(?)

I'm imagining a model of a NKP 2-8-4 in my head. I see lots of "components" on it -- e.g. sandboxes, smokestack, bell, whistle, etc.
So am I.
You seem to be saying it'd be easier to build a given "component" _and_ map textures to them vs. taking a ready-made version of said "component" _and_ map textures to them. Either way, you do have to spend some time applying textures. I'm not following the logic...
You don't spend time applying the textures if the library component is already mapped because you don't need to unwrap the mesh yourself. In Blender you simply join the library component to the main mesh, select all the vertices and hit CTRL-P to repack the UV map. This is nearly impossible in GMax as it has no repack functions. The alternative is to have a separate texture for each component which is highly inefficient (that hasn't stopped some people from doing it though, even for Payware, I've seen locos that have over 60 texture files!)

Paul
 
...creators are upgrading or creating new content for 06, 09, or 10 only making it incompatible with 04...
My allegheny's are made in 04, but sure they work in all versions. I am thinking about trying this project, as I like to do things that are not yet done. But something like this takes alot of time if your going to do it right!
 
My allegheny's are made in 04, but sure they work in all versions. I am thinking about trying this project, as I like to do things that are not yet done. But something like this takes alot of time if your going to do it right!

Let me know if you decide to take this on and what commission you are seeking for this to have TS2010 Specs.
 
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