So am I.I'm wondering if we'll thinking of the same thing in regards to what a "component" is(?)
I'm imagining a model of a NKP 2-8-4 in my head. I see lots of "components" on it -- e.g. sandboxes, smokestack, bell, whistle, etc.
You don't spend time applying the textures if the library component is already mapped because you don't need to unwrap the mesh yourself. In Blender you simply join the library component to the main mesh, select all the vertices and hit CTRL-P to repack the UV map. This is nearly impossible in GMax as it has no repack functions. The alternative is to have a separate texture for each component which is highly inefficient (that hasn't stopped some people from doing it though, even for Payware, I've seen locos that have over 60 texture files!)You seem to be saying it'd be easier to build a given "component" _and_ map textures to them vs. taking a ready-made version of said "component" _and_ map textures to them. Either way, you do have to spend some time applying textures. I'm not following the logic...
Paul