Hi Gary,
You didn't get it too soon.
Tony said that they will be finishing up the upgrades and upload of the built-ins very soon(tm) and uploading the content to the DLS for us to transfer over. This stuff will then be T:ANE ready so there will be no need to fix it. It so happened that I wanted the content sooner, that I was using in my routes, so I exported stuff from TS12 and had to repair it.
I just did a check of my T:ANE content in CM with seaport as my filter. I have 7 seaport-assets installed including the 4m standard seaport, which shows as built-in. kuid -25:209.
<kuid2:171456:10145:1> Seaport Custom
<kuid:-25:209> 4m standard seaport
<kuid:-25:789> Seaport Preview
<kuid:-25:100> Seaport
<kuid:-25:101> Seaport Basic
<kuid:117140:10059> Seaport
<kuid:175455:101305> JR Small Port Dock
I did a check on the other industries you mentioned and there are those built-in as well.
I wonder if these were included with the Deluxe version and not the standard and you should put that version in instead.
I agree that people don't have the patience with this kind of program, which may have been a good part of the problem. This is definitely not a run around and shoot type of program, and it's far different than many other games and programs out there. The unpolished nature of T:ANE when it first came out, I'm sure did turn a lot of people off. I too remember Trainz 1.0, though I didn't use it back then. Yup the crashes if you looked at it wrong at a particular time, and this sounds very familiar to T:ANE up to the service pack. With the SP, it has proven to be extremely stable. I run the simulator all day now with even the beta version.
I recently went back into TS12 to verify something and I too was taken back by not only the performance difference with the same route in the same location, but also the beauty we have with the shadows and lighting playing off of the various assets in the routes. As time goes on, this will only get better.