Scenery Loading

jacksonbarno

Alco Spoken Here
I am working on a route right now and whenever I start editing a certain part it takes a really really long time for the baseboards and anything on them to load. Whenever I am editing that part it makes it really hard because whatever I edit disappears for a while. This only occurs on this route, and not on others which are larger and/or more demanding, which is puzzling. Is this happening to anyone else?
 
Hi Jackson,

This can happen due to the particular assets you are using. If you are using a lot of high-poly, high-textured, Sketch-Up models, for example, they can cause the system to chug. Some splines, particularly some of the older fences, power lines, roads, and shrub splines, will hog a system. There are even some tracks that will do that too.

In the past I have "walk" a section using the ALT-Y to see what the scene looks like and to check the performance. If a section hogs and chugs, then I've gone back and replaced assets.

John
 
It's weird though, because it doesn't cause a decrease in frame rates or a general slow down. It isn't one particular area either, its a few with no assets in common. Other routs using the same assets aren't affected. Is it the track maybe? I am using McGuirel's Ultra Track Mainline Snow/Grey ballast. Are McGuirel's track assets known to slow down a system?
 
It's weird though, because it doesn't cause a decrease in frame rates or a general slow down. It isn't one particular area either, its a few with no assets in common. Other routs using the same assets aren't affected. Is it the track maybe? I am using McGuirel's Ultra Track Mainline Snow/Grey ballast. Are McGuirel's track assets known to slow down a system?

It could very well be the track. It's not that her assets are "heavy", it could just be her track. I've never used her track before so I don't know. I can recommend SAM track though. Which looks very nice, but doesn't have these special effects if that's what you are interested in.

John
 
I had exactly the same problem with a couple of routes I constructed. Shane Turner has some fixes on his web-site that got me through that problem. I suggest you start here: http://trainz.shaneturner.co.uk/tut...g-content-that-causes-disappearing-baseboards . Then work through some of the other fixes if the first one doesn't do the trick. Shane's fixes certainly helped me. Also, if you are working in Direct X give Open GL a run and see if that works.
Regards
Bob
 
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