RRMods SW1 Error

epa

Angry Trainz Nerd
Hello! I have RRMods Milwaukee Road SW1 locomotive, and I'm getting the following error and I don't know how to fix it.

Error: Texture 'win-win.texture' is missing or could not be loaded for mesh 'mesh.im'.

I tried to strip unsupported textures with PM2IM, but with no luck.

All help will be appreciated.

Matt
 
I just DL
SW1 MILW 866
kuid:146523:200111
With a few EZ fix warnings no texture errors
 
Last edited:
I just DL
SW1 MILW 866
kuid:146523:200111
With a few EZ fix warnings no texture errors

I was pretty sure I downloaded the newer model, which was only certified for TS06 and TC, kinda assumed it would work in TS12.
 
Ok...Maybe I was tired..
Use note pad
Title:
win-win.texture.txt

Type:
Primary=win.tga
Alpha=win.tga
Tile=st
save....
Sorry for misunderstanding.
 
Any way to fix these errors for this loco??

Warning: This asset uses an obsolete trainz-build number. Trainz-build numbers below 2.7 are no longer supported.
Error: The Tag 'screenshot' is not permitted within a container of type 'traincar'.
Error: Texture 'win-win.texture' is missing or could not be loaded for mesh 'mesh.im'.
Warning: Required container 'thumbnails' is missing.
Warning: This asset requires a shadow mesh, but the mesh table does not contain one.
 
Any way to fix these errors for this loco??

Warning: This asset uses an obsolete trainz-build number. Trainz-build numbers below 2.7 are no longer supported.
Error: The Tag 'screenshot' is not permitted within a container of type 'traincar'.
Error: Texture 'win-win.texture' is missing or could not be loaded for mesh 'mesh.im'.
Warning: Required container 'thumbnails' is missing.
Warning: This asset requires a shadow mesh, but the mesh table does not contain one.


Have a go at this -

Change build number to 2.9

Enter this line for the thumbnail which should eradicate the screenshot error.


thumbnails
{
0
{
image "thumbnail.jpg"
width 240
height 180
}
}


The texture error - Texture 'win-win.texture' needs a .tga file as well as the texture text, if there are 2 texture texts then delete one of them. Get a .tga from another asset if all else fails, you should have loads of them from many American locomotives, they all have windows in them, just do a quick copy and paste.


Enter this for the shadow mesh, ENSURE you have a shadow folder when you open the asset in CMP, put a shadow.im in if there isn't one already in situ.


shadow
{
mesh "shadow/shadow.im"
}


Cheerz. ex-railwayman.
 
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