route builder poll

Started with UTC in 2006 and have built a fair few routes mostly for Queensland Railways, and SP. Early on I made a couple of DB routes because I'd had N scale model layouts of DB German railways. Have made a 60km Canadian Rockies route. Really love the arid areas of the USA and have built some large fictional routes in that region running mostly SP, with the occasional SF and UP showing up. Have also done some reskining of locos and buildings. Most of this stuff probably wiil not go on any website. When the proto route of Queensland Railways Rockhampton route is finished, that will be uploaded. I won't bother with any others. Have started route building in Railsimulator, and any future TRS route won't be uploaded to DLS. TRS route have been built in TRS2004, some have been sent to TC3 which seems a lot more stable than 2006. I really build routes please myself, I guess they wouldn't be everyon's cup of tea. I hear too much on these forums about what people want in routes, if they don't like what is made why don't they make it themselves?
 
I didn't start Trainz until after I retired in 2006. I was an avid model railroader before then and had a fairly large basement layout, but Trainz opened up a whole new world of route building to me. I love not being limited by space or funds to create my imaginary world. I've built a few routes, some of which are on the DLS. My first ones weren't very good, but they were exciting to me as a newbie to the sim. Route and content creation are my favorite things to do in Trainz, but I do get burn-out every now and then and have to take a break. Route building can be such an exhaustive and time consuming activity.
Mike
 
I'm fairly new to Trainz.
I found an old copy of the original game a month or so ago (that was stashed in the attic/loft). Realising the game was very out-dated I purchased TRS2004 online and have been playing it steady ever since.
I spend all my Trainz time just building routes, tearing them up and building a different one.
Not sure if I could add my name to this list as, after only a month, I'm still in the "teething" stages of my Trainz adventure.
 
Route Builder Emeritus

I was a route builder in TRS2006 until I started work on a Master's Degree. Now, I'm lucky if I have time to take out the trash! I de-installed Trainz, but when I have my degree (Dec 2009) I'll buy a faster computer and re-install it.

A similar poll might be: Who are the Content Creators? I always wanted to be, but I could never get the hang of it. Perhaps by the time I come back, creating a building will be as easy as laying track. (I use Punch! Home Design Complete, and in that software, creating a building IS as easy as laying track.)

-- Russ (aka LoudTrain)
 
Positive attitude this....

:cool: I have built several DEM maps, one Harriman, TN by fishlips artwork...

Another is the bnsf bighorn sub around Sheridan, Wyo.

all the track & signals are in & i run trainz regularly, however my landscaping abilities suck & i can't get no help...

the t&s is right, using trackcharts, NASA worldwind & ms virtual earth.

My current effort is NS Chattanooga to Atlanta, to be constructed in three parts & merged in surveyor.

route building is much more fun than using the shift key1
 
I build routes because I like creating my own "worlds." I have build dozens... from island chains, to seaside routes, hilly river routes, flat desert routes. I'm always experimenting. I also enjoying creating sessions and riding in the train through the route I have created. I especially like blowing the horn at crossings (a guilty pleasure I suppose!:hehe:)...

I copy and paste occasionally--- but usually forests and clumps of bushes & trees... occasionally house rows.

I have created large cities but normally like making the small trackside towns and villages. I like detail, but it isn't always possible to put a lot of detail in Trainz due to the problem of frame rates. Still, I overdo it at times.

BTW, I use TRS2006.
 
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Been here since day dot....I'm still kicking around with my many gigantic layouts. Just wait till '09 is here as i have some totally massive ideas i've been playing with for quite sometime now.


Randall:D:D:D

p.s I wonder what the grass looks like....oh it's green...LOLOL
 
I have been building routes now for 7 years. :) But to tell you the truth I think I spend a whole lot more driving (AI or otherwise) than I do building. Since TRS2004 or was it UTC I have been using Driver to test my routes and I have realized to myself that I do spend alot of time in Driver.

regards
 
Not being able to manage the Route editor in MSTS without umpteen Program crashes and loss of routes made,I was dispairing of ever completing a route,.

LOL.....Have to agree with you on that.......been there, done that....over & over & over .

Tho new to Trainz, I am working on a somewhat large route, and definately find it more user-friendly for route building than MSTS.
This can be proven by the large number of routes members create.......some seem to create a new route every week!........whereas, in MSTS, you'd be lucky if ever complete just one successfully.

The flip-side of that coin......is that MSTS is more user-friendly for content creation......which is evidenced by the (comparatively) larger amount of custom content created there than in Trainz.....but, what good is all that content if you have no place to put it? So for now, spend more time doing the route-building thing here.

Mark
 
ive done simulators for a while (flight simulator etc...) i was looking fo a good train simmulator and saw some advertisments for trainz2006 and decide to try it. I figured it would be like a sim city game, but it was sooooooo much more. since then ive made route after route after route, so much so ive had to delete alot of them because they get so complex and large that my computer cant handle them (thats why i like to stick to HO scale HAHA).
 
As i type this i feel as though i'm the presence of greatness. Phil keen Im using a great number of your assests. there are others here to too that i have spoken with and have helped. I am indepted to all the creators.
I too started with msts and enjoyed the running but was to scared to give route building a try.
I purchased trs04 and was blon away by the detail. then i took the dive and tried route building. first i was limited to one board,till i realized what that expand button was for. I have derailed my fair share of trains,but next to my acctual layout,trainz is outstanding.
I haven't uploaded anything yet,but i hope to soon. also i owe a big thanks to the husband and wife team of BNSF50. Now this is just my opinion but think we could blow the accademy awrds off the map. As we say here in the states
RUN EIGHT
Sam
Now if i could just figure how to build some content.
by the way, I do operate my routes.
 
I found TRS2006 accidentally last year while shopping online for christmas gifts for my friends in far away places. I started just using driver and and then tweaking scenery on the builtin routes as I had no clue where to start. I have over the last year built and trashed several routes, some quite large. It took some time and reasearch n the forums to learn many of the common sense rules and how to effectively create routes that look good from the cab and also have nice realistic detail when using the camera and tracking modes. I'm getting better, although I think I try to hard for perfection. Not being able to tolerate dreadfully slow framerates from my medium quality 3 year old laptop has gotten me into putting a little more function over form, and I'm making progress. I honestly feel that my creations are on par with the built in routes as far as scenery and realism is concerned. I am still learning and trying to make them operable in a realistc way. I really hope to contribute in the near future. I am probably more of an artist than a computer whiz, so although I feel I have potential, I do suffer a learning curve. And yes, I do thank ALL of you who have contributed. This game is what I have always needed since I don't think I will ever have the time or room required to build an HO layout that I would be happy with. I am mostly interested in early U.S. diesel/transition to semi-modern eras, but I do have a bit of a narrow gauge bug. I hope to keep learning from you folks. Thank you all very much.
 
I've been around since before the first box was shipped and enjoyed the planning and dreaming. I have either built routes are improved my old routes in every version. I have tried western US, eastern US, southern US, used dems, tried to reproduce local rails and about everything. My favorite was to use all the pictures I have in books and calendars and create routes using a series of those scenes. Mountain Short Line was one of those as was Dry Gulch Creek. I finally combined DGC with Canyon Diesel and made a mega route which is my favorite to run as I can have 14 or more trains servicing multiple industries. I enjoy making the routes much more than driving them all though I do both. I travel and like to recreate my "impression" of the place I saw and so I am waiting for the arrival of 09 to do the KTX out of Seoul, Korea which I rode earlier this month. I would like to thank all of the many content contributers who have given of their talents to make creating these routes possible. Its a great program but a shadow of what it is without those people.
 
The first taste of Trainz was version 1.3, via a $9.95 "Red Ant" game package about August 2004.
3rd Dec 2004 I purchased the TRS2004 version, which I continue with today. Yes I have TRS2006 & the patch, but as yet haven't succumbed to installing it.

From Dec 2004 I have predominantly been in Surveyor, trying out DLS downloads, making up scratch boards with selections of various 'trinkets', for various routes-in-progress.

However I was invited to consider being involved in the DHR Project, & since that time have been learning heaps & receiving heaps of assistance from some very talented & generous great people.

Presently myself & Craig Carr (Seeseeme) are getting into our 'little venture';
the re-creation of the old Narrandera_Tocumwal branch Line in NSW Australia.
For about five years now I have been doing ongoing intensive research into the history of this route, & particularly the WWII "McIntyre Field" at Tocumwal.
Covering 25 square miles, it was the largest WWII airfield in the Southern Hemisphere.
This old 'forgotten' branch line was far more strategically important in the establishing & populating of the Riverina region, & the war effort than hardly anyone would be aware.
This line is of huge heritage value.
Both Craig & I feel it's vitally important to portray the very essence of the communities & region it developed, served, & is such an intrinsic foundational part of.
So authenticity is vital. hence the depth of research.
We have been blessed with assistance from several people in our venture, from prolific generous highly skilled Trainz modellers, & very experienced scripters & route builders. Also some quite significant assistance from several non-Trainzers as well.

:)
 
building routs, little parts of my imaginary world actually, with modern narrow gauge passenger emphasised mixed service in place of the more common mode in our mundane world, an alternate near future semi-ecotopia in other words, is the main thing, my main intrest, in trainz.

haven't uploaded anything yet. all are "works in progress and probably always will be. thing is, creating and exploring are the main things i've found to be gratifying in my life, so yes, my main focus in trainz is 'route building'

that and then i run them, mostly dcc mode, like a life size model rr or something.

but i do build them as the trains there to serve the countryside rather then as the countryside as just a backdrop for the trains. and of course i do 'take pictures' of what i've come up with.

(2006 w/o sp1. intending to get 2009 one of these days)

so yes, my main interest is in the kind of world, what i see as a wouldbe, couldbe, shouldbe, kind of world. it is a world i live in in my dreams and it has a very definite geography. without being an identical or fixed part of any place currently on this earth.
 
From reading the previous posts I think everyone who has bought Trainz, whatever version, has attempted to build a route/layout of their own be it either prototypical or fictional. I personally prefer building layouts although I have not found them good enough to upload. The beauty of Trainz is that it caters for different areas of interest. There are people whose sole interest is in driving locos, to those creating those locos for others to drive. It has introduced people to develop skills with G-max to further those building layouts for other people to drive on and for us to create more realistic routes. How many hours have been spent on research for accuracy?
Although it is classed as a game it is so much more than that.... How many games are there that can keep one absorbed year after year? How many games can boast of a worldwide community such as ours? How many games cater for all age groups from youngsters to senior citizens..... For me Auran came up with a winner with Trainz... It’s totally addictive.....
 
I build routes mostly for myself most are fictional. I have a few routes on the go at the monment. Hi Vern where exactly is the route in the west of Ireland as I am a small town in the west of Ireland.:) :)
 
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